Spirit Element Spells
Disrupt the Dead
Power Rank: 1
Range: 1' per Spellcraft Point
Duration: 1 turn
Area of Effect: 1 undead
Casting Time: 3
Defense: Magical
By means of this spell a character is able to disrupt the connection of Negative Energy and any undead creature that is equal to or less rank than the caster. This disruption causes the undead target to make a Magical Defense. Those that fail are stunned for 1 turn minus 1 phase per 2 ranks of undead to a minimum of the loss of 1 phase.
Activate Gate
Power Rank: 6
Fatigue: 15 per turn
Range: Touch
Duration: 1 turn per 3 successes
Area of Effect: 1 World Gate
Casting Time: 4
Defense: Magical
Through the use of this spell a caster is able to force open world gate to the last location the gate was activated to. The target gate is allowed a Magical Defense check with a defense score of 200.
Command Undead
Power Rank: 3
Range: 1' per 25 Spellcraft
Duration: 1 turn per 3 Successes
Area of Effect: 10' diameter per 5 fatigue
Casting Time: 4
Defense: Magical
By means of this spell a caster is able to command the undead within the area of effect. The caster can command one undead creature per 10 Willpower within this area of effect to do his or her bidding. The caster can only command those undead that are equal to or less than the current rank of the caster.
Animate Dead
Power Rank: 1
Range: 5' diameter per 25 Spellcraft
Duration: 1 turn per 3 Successes
Area of Effect: 1 body or set of bones per 2 successes
Casting Time: 2
Defense: None
By means of this spell a caster calls upon the Negative Energy of the world to animate the bones or body of dead creatures that are within range of the spell. These creatures are not undead and do not gain any benefits as other undead. They are treated as either animated skeletons or zombies as per the Talarius Beastiary. They will follow you and your commands to the best of their physical ability.
Animate Dead, Greater
Power Rank: 6
Range: 5' diameter per 25 Spellcraft
Duration: 1 turn per successes
Area of Effect: 1 body or set of bones per 2 successes
Casting Time: 2
Defense: None
This spell is exactly Animate Dead, however, these dead now gain cause an additional 2 points of cold damage per attack.
Fear
Power Rank: 3
Range: 1' per Spellcraft point
Duration: 1 Phase per 3 Successes
Area of Effect: 1 target per 5 additional Fatigue spent
Casting Time: 3
Defense: Magical
By means of this spell a character can cause fear within targets within range. The target is allowed a Magical Defense, those that fail are considered Troubled. By expending an additional 10 Fatigue the caster can increase the level of fear to that of Scared, within an additional spending of 10 Fatigue the caster may increase the level of fear to Frightened.
Circle of Death
Power Rank:9
Range: 30'
Duration: 2 Phases per 3 Successes
Area of Effect: 10' per 3 successes
Casting Time: 3
Defense: Special
By means of this spell a caster allows the caster to create a circle of death within range that will instantly slay any creature that is 5 or more ranks below you. Those within the area are allowed to make a Stamina check at a TS of 4 to avoid death. Those that succeed have all their health reduce to 0 points and they must adhere to the rules of Negative Health.
Create Undead
Power Rank:9
Range: 10'
Duration: Permanent
Area of Effect: 1 Target
Casting Time: 24 hours
Defense: None
Through the use of this spell a caster is able to create an undead being by summoning, controlling and molding Negative Energy. You may create any non-apparition of any type, generally this means ghouls, ghasts, darkens, death walkers, mummies, pyrites, azuthus (skeletons), burning (skeletons), warrior skeletons, wizards-skeletons, or Yaqu.
Each of the types of undead that you create are either equal to the rank that they are listed in the Talarius Beastiary or at least 5 ranks below you. You must be at least equal rank to the undead that you are attempting to create. It is important to note that newly created undead are not under your control when they are first created unless you cast Command Undead and Permanency in order to control the undead.
Blade of Bone
Power Rank:3
Range: Touch
Duration: 1 turn per success
Area of Effect: 1 Bone
Casting Time: 3
Defense: None
By means of this spell a caster can transform any bone that is at least 12" in length into a longsword. This bone blade causes 6 points of damage as a normal longsword, however, this bone blade causes real damage to the undead.
Lingering Death
Power Rank:9
Range: Touch
Duration: 24 Hours
Area of Effect: 1 Target
Casting Time: 4
Defense: Magical
Lingering death allows the caster to cause the touched target to suffer the caster's Willpower Modifier in damage every hour until the target either dies, the target makes a successful Magical Defense check or the spell is dispelled.
Soul Paralyzation
Power Rank:6
Range: 30'
Duration: 1 turn per 3 successes
Area of Effect: 1 Target
Casting Time: 4
Defense: Magical
By means of this spell a caster is able to cause the Negative Energy of the world to coalesce in a demonic form behind a specific target. This demonic form then reaches into the target and begins to pull the soul of the living being out of its body thus paralyzing it for the duration of the spell. During this time the soul of the target is susceptible to attacks by creatures that are ethereal (such as apparitions and other demons). If the soul is attacked during this time the target suffers damage as though it were attacked normal.
Bane
Power Rank:1
Range: Touch
Duration: Casting of one Spell
Area of Effect: Self
Casting Time: 1
Defense: None
Bane allows the caster to cause all his or her spells to cause double his or her Willpower to a specified target of either Good, Evil, Neutral, a specific race, of a specific organization, etc. of any cast spell cast within the next turn after casting this spell.
Energy Net
Power Rank:3
Range: 1' per 50 Spellcraft
Duration: Instant
Area of Effect: See Below
Casting Time: 3
Defense: See Below
Through the use of this spell caster creates a net of glowing energy that can be used to block the passage of others. The caster can block 3 sq feet of area with the spell. The net itself is only 2 inches thick and will break apart with a Strength check equal to 1 TS per every 3 that the caster gains in his or her Spellcraft check.
Touch of Steel
Power Rank:6
Range: Touch
Duration: 1 Turn
Area of Effect: 1 Weapon
Casting Time: 4
Defense: None
Through the use of this spell a caster is able to cause any weapon that he or she touches to be transformed into a Red Steel weapon that is able to cause real damage to any undead creature that gets hit with it.
Touch of Steel
Power Rank:6
Range: Touch
Duration: 1 Turn
Area of Effect: 1 Weapon
Casting Time: 4
Defense: None
Through the use of this spell a caster is able to cause any weapon that he or she touches to be transformed into a Red Steel weapon that is able to cause real damage to any undead creature that gets hit with it.
Call Horde of Liars
Power Rank:9
Range: 10'
Duration: 1 turn per 3 Successes
Area of Effect: 1 Liar per Success
Casting Time: 1 turn
Defense: None
By means of this spell the caster is able to summon Liar demons from the Planes of Evil to serve the caster for the duration of the spell.
Bad Luck
Power Rank:9
Range: 1' per Spellcraft Point
Duration: Special
Area of Effect: 1 Creature
Casting Time: 4
Defense: Magical
Through the use of this spell a caster is able cause any one creature that he specifies within range to re-roll all his rolls for 1 turn and to take the worst of the two rolls.
Weapon of Bone
Power Rank:6
Range: Touch
Duration: 1 turn per Success
Area of Effect: 1 Creature
Casting Time: 3
Defense: None
By means of this spell a caster is able to cause a major bone (thigh, upper arm, ribs, etc.) to erupt from the target to form a specific weapon that the target normal uses in combat. Such as a longsword, a broadsword, nunchuks, shuriken, even arrows from shoulder bones or even rib bones. The bones are actual extended growths of the specific bone specified by the target.
Blade of Energy
Power Rank:6
Range: Touch
Duration: 5 Phases per Successes
Area of Effect: 1 Creature
Casting Time: 5
Defense: None
By means of this spell the caster is able to cause a sword of some sort of energy (Earth, Water, Air, Fire, Spirit, Essence). This sword appears in the hand of the creature that you touched. This energy blade is the size of a medium weapon but has no weight and thus has no Action Point cost for its use (you still have your Size AP requirements). You determine what type of energy the blade becomes when you cast the spell. With Earth energy the blade becomes a solid piece of iron that deals 7 points of base damage but also causes the victim hit to make a Willpower check at a TS of 4 those that fail are slowed causing them to suffer +3 Action Point cost to all actions for 1 turn. With Water energy the blade is made up entirely of water that does 4 points of base damage and 15 points of acidic damage that is not stopped by armor (natural or otherwise). With Air energy the blade is made from crackling electricity that does 6 points of base damage and can strike at creatures that are ethereal or astral. With Fire energy the blade is made up from solid fire that deals 6 points of base damage and deals 25 points of Fatigue damage per 5 phases to all creatures other than the user within the users strike range. With Spirit energy the blade is essentially invisible except for a faint, blue outline of the sword. The sword does a base of 6 points of damage, but causes those that defend against the weapon to suffer a -30 to their Physical Defense. With Essence energy the blade is made up of red and black crackling energy that does a base of 7 points of damage to all undead creatures as magical damage, but does no damage to living creatures.