Water Element Spells

Slick
Power Rank: 1
Range: 1' per Spellcraft Point
Duration:
1 Turn
Area of Effect: See Below
Casting Time:
1
Defense: See Below

Through the use of this spell a caster can cause any one object that he specifies to become covered in a thin layer of lubricant (oil, grease, water, etc.) that makes the area or target of the spell incredibly slick. The caster may cover up to 1' diameter of area per success or effect one object such as a rope, ladder, etc., the caster may also target an individual, covering them in this slick substance. Any creature that steps into or attempts to grab hold of a targeted object must make an Agility check or Strength check, depending on the situation, at a TS equal to 1 per every 4 successes of the caster to a maximum of 10 such successes. The base successes should be adjusted depending on the situation in which the spell was used. Those that fail fall to the ground, either from a high position suffering falling damage as appropriate or right on the ground. Those that are in the area of the slick have their Physical Defense reduce by 1/2.

Rot
Power Rank:
3
Range:
Touch
Duration
: 5 Phases per success
Area of Effect: 1 Target
Casting Time:
2
Defense:
Magical

By means of this spell a caster is able to cause any one living target that he touches to begin to rot. The target will suffer 10 points of rotting damage every 5 phases. The rot will spread from the touched location to the entire target for the duration of the spell.

Charge
Power Rank:
3
Range:
Touch
Duration
: 1 turn per Success
Area of Effect: 1 Target
Casting Time:
3
Defense:
None

Through the use of Charge a caster is able to energize the liquid within a small contained area such as a flask, a bottle, etc., and that is no bigger than 8 to 10 fluid ounces. This charged fluid does a base of 3 points of damage and will explode into a 10' diameter area. If the liquid is in a container it can be thrown where it will explode causing the same damage in a 10' diameter area once the container shatters or breaks open.

Touch of Pain
Power Rank:
3
Range:
Touch
Duration
: 1 Turn
Area of Effect: 1 Creature
Casting Time:
3
Defense:
Magical

By means of this spell a caster causes those that he or she touches to suffer severe pain through out their bodies causing them to suffer a -20 per 3 Successes to a maximum of -80 to their on their Attack rolls.

Poisonous Touch
Power Rank:
6
Range:
Touch
Duration
: Instant
Area of Effect: 1 Creature
Casting Time:
3
Defense:
Magical

With Poisonous Touch you may either cause your or one other beings touch to become poisonous allowing them or yourself to deliver a toxic poison upon a successful melee hand-to-hand attack. This poisonous attack is considered to be a Type E Poison.

Blade of Energy
Power Rank:
6
Range:
Touch
Duration
: 5 Phases per Successes
Area of Effect: 1 Creature
Casting Time:
5
Defense:
None

By means of this spell the caster is able to cause a sword of some sort of energy (Earth, Water, Air, Fire, Spirit, Essence). This sword appears in the hand of the creature that you touched. This energy blade is the size of a medium weapon but has no weight and thus has no Action Point cost for its use (you still have your Size AP requirements). You determine what type of energy the blade becomes when you cast the spell. With Earth energy the blade becomes a solid piece of iron that deals 7 points of base damage but also causes the victim hit to make a Willpower check at a TS of 4 those that fail are slowed causing them to suffer +3 Action Point cost to all actions for 1 turn. With Water energy the blade is made up entirely of water that does 4 points of base damage and 15 points of acidic damage that is not stopped by armor (natural or otherwise). With Air energy the blade is made from crackling electricity that does 6 points of base damage and can strike at creatures that are ethereal or astral. With Fire energy the blade is made up from solid fire that deals 6 points of base damage and deals 25 points of Fatigue damage per 5 phases to all creatures other than the user within the users strike range. With Spirit energy the blade is essentially invisible except for a faint, blue outline of the sword. The sword does a base of 6 points of damage, but causes those that defend against the weapon to suffer a -30 to their Physical Defense. With Essence energy the blade is made up of red and black crackling energy that does a base of 7 points of damage to all undead creatures as magical damage, but does no damage to living creatures.