A-Spells

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Activate Gate

Type: Element (Spirit)

Power Rank: 6

Range: Touch

Duration: 1 turn per 3 successes

Area of Effect: 1 World Gate

Casting Time: 4

Defense: Magical

Through the use of this spell a caster is able to force open world gate to the last location the gate was activated to. The target gate is allowed a Magical Defense check with a defense score of 200.


Arc Spell

Type: Element (Air)

Power Rank:3

Range: 1′ per 25 Spellcraft

Duration: Instant

Area of Effect: 1 Spell

Casting Time: 0

Defense: None

Through the use of this spell a caster is able to arc between two targets that are within the range of the spell cast just after this spell is cast. The caster must still cast the spell he is arcing, should that spell fail to be cast this spell fails as well. Targets still gain their defenses for the spell that is cast to arc.


Alter Fire

Type: Element (Fire)

Power Rank: 1

Range: 10'

Duration: 1 turn

Area of Effect: 10' dia.

Casting Time: 2

Defense: None

With this spell a caster causes any non-magical fire to either 1) reduce in size and intensity to the size of mere coals or 2) increase in size and intensity to the size of a large bonfire. This spell causes both heat and brightness to increase and decrease accordingly. Alter Fire lasts for either the duration of the spell; until all material feeding the fire is exhausted or the caster ends the spell.


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