Arbain

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Arbain, like The Bright Halls, is a realm of heroes, battles and glories. It is a plane of epic scale where good warriors who have died on battle can go back to battle with valor and die with honor. It is a vast, windswept region steeped with fjords, majestic mountains, dark forests, and hidden caverns where gnomes and dwarves work their ancient forges.

Arbain is the home of slain heroes who go to battle each day and when they fail or lose in battle they are once again revived to fight again the next day. The lower region of Arbain is known as Urd. It is a vast complex dungeon filled with various monsters and creatures. It is as deep as the realm is infinite.

Planar Traits

Arbain has the following traits:

Philosophy · Good; Evil creatures are unable to rest or relax; They suffer double Health and Fatigue damage
Gravity· Normal (Gravity has the same effect as in the Terra)
Time· Slowed (For every year that passes in Prima Terra a week passes in Arbain)
Energy Trait· Regain all Health and Fatigue; Lose any gained Insanity
Magic Trait· Normal (All magic functions normally)

Planar Links

The portals into Arbain generally appear as spiraling stairs. It connects to Turshan, Juliso and Atulsui.

Planar Inhabitants

Arabian is home to the souls of warriors that died in battle either valiantly or where killed by nefarious means other than in true combat. Mortals of all kind live amongst these warriors, often learning from them as they fight side by side with them. The realm is mostly home to giants, dwarves and gnomes. There are a number of other beings here as well included a number of angels.

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