Characters

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The world of Kralis is dominated by men and his kin. Yet it is home to hundreds of different intelligent races. As a player character you may wish to want to play a troll or even a terga elf, but in reality not every race is available or live in great numbers in every region of every corner of the world. While the Legends of Kralis Players Handbook does not give specifics as to where a race may or may not hail from or whether or not your character may be from a specific race, the campaign setting of the World of Kralis does require some specificity as to where your character does come from and whether or not you can play a specific race.

There are two ways to determine if your character is something other than from the realm of men. First, your GM may use the following table to determine if you are a part of the realm of men or something else.

01-90Human
91-00Non-human
Human Sub-Races
01-25Dejah Human
26-50Isande Human
51-75Junde Human
76-00Kaarish Human
Core Races
01-05Acires
06-10Aelwyn
11-15Ba-liyan
16-20Centaur
21-30Dwarf
31-40Elf
41-45Firbog
46-50Gnome
51-55Jakara
56-60Kanus
61-65Manax
66-75Minotaur
76-86Orc
87-93Syliph
94-00Troll


The following lists the regions and the percentage chance that your character is able of being a specific racial type should your GM choose to use this section of the World of Kralis Wiki. The GM may either use the specific regions or may use the various realms as away to determine if you are a specific race within that region. The GM must first determine which region your characters are campaigning in order to determine what race you can be.


Contents

Acires

Aelwyn

Ba-liyan

Centaur

Dwarves

Elves

Firbogs

Formorians

Gnomes

Goblins

Gunthians

Hobgoblins

Humans

Jakara

Kanus

Kobolds

Manax

Minotaurs

Orc

Sorex

Sprite-Kin

Syliph

Troll

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