D-Spells

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Dark Eye

Type:Element (Air)

Power Rank:3

Range: Touch

Duration: 1 turn

Area of Effect: Self

Casting Time: 4

Defense: None

Through the use of this spell a caster is able to see in any form of magical darkness. By expending an additional 10 Fatigue per turn the caster is able to see any creature that is invisible or not in the Terra Prima for the turn.


Death Chains

Type: Element (Essence)

Power Rank: 6

Range: 50' + 5'/success (max +50')

Duration: 1 turn per 3 successes

Area of Effect: 1 Target plus 1 target per 10 additional Fatigue spent

Casting Time: 4

Defense: Physical

By means of this spell the caster calls forth 13 chains made with various spikes, hooks and razor blades that appear out thin area and attack the target latching onto it and ripping chunks of flesh from it. The chains will continue to rip at the target for the duration of the spell and will move to follow the target as it moves about. These chains cause 10 points of damage plus 2 per success per turn.


Death Tale

Type: Element (Essence)

Power Rank:3

Range: 30'

Duration: 1 turn per 3 successes

Area of Effect: 1 Target plus 1 target per 10 additional Fatigue spent

Casting Time: 4

Defense: Magical

By means of this spell a caster causes those that listen to the tales or music from someone with Favored Instrument to take damage equal to 2 per every 3 successes of the use of Favored Instrument.


Demon Tail

Type: Element (Essence)

Power Rank:3

Range: Touch

Duration: 1 turn per 3 successes

Area of Effect: 1 Target

Casting Time: 4

Defense: None

Through the use of this spell a caster is able to cause the touched target to suddenly grow a demonic tail that is proportionate to the size of the target. The user can use this tail to attack during a a combat turn. This tail does 2 points of damage per size. The user can forgo any attack during his phase to use the tail at a base attack equal to his or her Strength or Agility score. If the target has WeaponCraft(Str or Agi) they may use this instead. The target may use this as an additional attack during a phase but all attacks during the phase suffer -25 to the attempts, unless the target has Attack Coordination.


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