Dardura Sheva

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Regional Information
Population: 959,000 (50% Humans, 10% Elf, 10% Firbog, 10% Aelwyn, 5% Orc, 15% Other)
Capital: Dardura Sheva
Government: 9 District Governments, 1 Senator per District, City Senate made up of the nine Senators
Justice System: Trial by Jury
Major Religions: All Major World Religions except for Azahak
Imports/Exports: ale, arms, cloth, furnishings, grain, leather goods, livestock, pottery, refined metals, and all other sorts of finished goods

The Sapphire of the Southern Realms, The Resting Place of Gundar, The Fortress, these and many other names are used to describe the great metropolis of Dardura-Sheva.

Dardura-Sheva (DHAR-dur-AH shee-VAH) is more than just a great metropolis, it also encompasses thousands of miles of territory around this magnificent city of ancient origin. Dardura-Sheva is also the many smaller villages and towns that live in the shadow of the city among the hills and plateaus that surround the city.

The current population of the metropolis is 959,000 and covers an area of hills known as the Hills of Aragyr. The whole of the metropolis, that which is considered Dardura-Sheva Proper is 2 1/2 miles in diameter with another half to three-quarters of a mile beyond the grey-white walls of the city proper. This area is known as the Shanty and is made up of many blocks of apartments, encampments and other buildings that have sprung up around the city and for those individuals that cannot find suitable or available locations in the city. The Shanty is low-walled portion of the city that has much activity in it as the city does, both day and night.

Dardura-Sheva is governed by a ruling senate that is made up of one individual from each of the 9 sections of the city. Each senator represents his sections people in the Senate Council. Every law, measure, statute, improvement or action that involves the city or one of the nine sections is voted on with the majority winning the vote.

Law and its enforcement is handled by each section in its own manner, but each section maintains the same basic laws as set by the Senate. Legal cases are heard in the Magistrate Courts that are located in each section of the city. Trials are heard before the appropriate Magistrate and at the end of the trial the presiding Magistrate hands down his judgement and thus binds all parties to that judgement.

No one is spared in the judgements. Race, sex and even social class is not a factor in the judgement. To maintain this, every Magistrates identity is concealed through magical rings that they each are given. In addition, they were masks and the same purple robes that help diffuse their appearances. Finally, when a Magistrate retires he or she hand selects their successor. The magic rings, known as the Rings of Khara, not only conceal the identity of the Magistrate, but they also erase from the memory of the old Magistrate and the new Magistrate any knowledge of the former, thus protecting them further. Retired Magistrates often will setup counsel services after their stay as a Magistrate. Magistrates serve a term of 10 years.

The city is best known for its overall appearance and the four Gates of Kralis that stand in the center of the city. The whole city is veiled in green, white and blue. There are hundreds of miles of roads in the city and thousands of miles of subterranean corridors, hallways, and dug out passages.


Contents

[edit] Life and Society

[edit] Major Features

[edit] Important Sites

[edit] Major Organizations

[edit] Guilds

[edit] Churches and Religious Orders

[edit] City Armed Forces

[edit] Major NPCs


[edit] Free Areas

[edit] Minor Organizations

[edit] Inns

[edit] Taverns

[edit] Homes

[edit] Merchant Stores

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