Gorbeast

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10th Rank - Evil (Large) (MP: 825)

Health Points: 106

Beaten: 53

Battered: 27

Attack Skill: 125

Attacks: Claws and Bite (4/2)

Armor: Hardened Skinned (16)

Physical Defense:86

Magical Defense: 89

Divine Defense: 86

Jinhu Defense: 86

Move: 20'

Luck Points: 5

Vision: Heightened

Attributes: Str: 91 (8), Sta: 82 (6), Agi: 57 (0), Per: 62 (1) Int: 69 (3), Wits: 68 (2), Will: 70 (3), Cha: 74 (4)

Skills Alertness 83, Evade 83, Hide 83, Maul 121, Search 83, Skepticism 82, Track 82


Creature Type: Magical Beast (supernatural)

Treasure: Personal No; Lair Yes

Environment: Any temperate or tropical forest/jungle

Organization: solitary, pair, squad (3-6)


Special Abilities

Aura of Fear Any non-evil creatures that are within 15’ of the creature must make a Willpower check at a TS equal to 1 per 20 points of the creatures Willpower. Those that fail are Troubled (Fear). Defense needs to only be made once per encounter with the creature type. This effect lasts until the creature is slain or driven off.

Barrage of Blows The creature is able to attack with such fierceness that it sacrifices accuracy for quantity of attacks. Once per turn the creature can triple its attacks during a phase. However, these attacks suffer a cumulative -20 to each attack above the first.

Battle Frenzy When the creaure becomes Battered, the creature flies into a battle frenzy until it is killed or is returned to a non-battered state. The creature becomes immune to critical hits, the creature gains +30 to its attacks and +15 to its Physical Defense.

Critical, Increased The creature causes a critical hit on a 01-10, instead of the normal 01-05.

Deep Scratch Anytime that the creature succeeds in an attack with 3 or more successes, after defense successes are applied, it causes the target to suffer an additional amount of damage equal to double the creatures Strength Modifier.

Flight (Winged) Gorbeast are very quick in flight and are able to fly at a speed of 60’; Can fly as slow as 4’; It has limited hovering ability; Movement Class B. During flight any skills that require concentration suffer -20 penalty, while hovering any skills that require concentration suffer -40 penalty when being used (i.e. Attack Skill, Defense Skill, Spellcraft, Jinhu Discipline, Divine Knowledge and other such skills.) With a Willpower Skill check this penalty is reduced by 5 per 2 successes on the skill check to a minimum of -5. They can carry upto 1/2 their Stamina Score in additional weight with no penalties. Wearing any armor greater than light slows their flight movement by half.

Hardened Skinned +15 Armor Absorb vs. Bludgeoning Weapon types; +5 Armor Absorb vs. Slashing/Piercing weapon types

Howl Once every turn the creature can howl causing living creatures within 30' to make a Wits check at TS of 4 or become Troubled (Fear, see Legends of Kralis). This is a sonic, mind-affecting attack; deafened creatures are not subject to it. Defense needs to only be made once per encounter with the creature. This has an action point cost of 3.

Rake With this ability when a creature successfully attacks with a natural weapon it does its Agility or Strength Modifier in additional bonus damage to the defender.

Superior Flight The creature is able to triple its movement in flight.

Tail Slap As a free action the creaure is able to tail slap anyone that is behind them. Those targeted by a tail slap may attempt to dodge the slap by making an Physical Defense at -50 penalty. Those that fail are struck normally for 24 points of fatigue damage and knocked back 5’ per creature size small and above.


Horrific in their appearance the Gorbeasts are massive gorillas with black wings, and a thick heavy tail. They have larger than normal hands for gorillas that end in very sharp claws. They tend to live mostly in forested or jungle areas. Gorbeasts are solitary monsters that rarely gather in large groups.

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