Killer Fungus
From World of Kralis
[edit] Blood Fungus
4th Rank - Evil (Medium) (MP: 375)
Health Points: 67
Beaten: 34
Battered: 17
Attack Skill: 74
Attacks: Pseudopods (2/3); +5 Str Dmg
Armor: Rubbery Skin (6)
Physical Defense: 42
Magical Defense: 46
Divine Defense: 43
Jinhu Defense: 43
Move: None
Luck Points: 0
Vision: None
Attributes: Str: 79 (5), Sta: 77 (5), Agi: 76 (4), Per: 71 (3) Int: -, Wits:-, Will:70(3), Chr: -
Skills Alertness 70, Maul 74
Creature Type: Plant
Treasure: Personal No; Lair Yes
Environment: Any
Organization: solitary, pair, small gathering (3-10)
Special Abilities
Attribute Drain Through the use of this whenever the creature is successful in causing damage, it causes an attribute to be reduced, as specified by the GM, by 3 per Willpower Modifier of the creature. Every four points reduced in this way causes the target to lose 10 points of skill that are controlled by that attribute. Targets are able to attempt a Willpower ignore this at a TS of 4. This reduction lasts for 4 turns.
Blood Drain The creature is able to drain the blood of a target upon making a successful non-weapon attack (bite) with 5 or more successes. The target is allowed to make a Stamina check to avoid the loss, but the check is at a TS of 1 per 5 ranks of monster. The creature can drain its Strength Modifier in points of Fatigue and Health Point loss. If the creature attempts to hold on to the attack the creature and the target are considered in a grapple. If the attack is maintained then this loss is continuous every 5 phases.
Multiple Limbs The creature can attack with their multiple limbs, similiar to the Multiple Attack, each attack above one suffers a base -15 penalty this increases by -10 for each limb above the second (-25 for third, -35 for fourth). They are also able to defend against attacks, for each limb used to defend against an attack they gain a +5 to their Physical Defense. Each limb above the first two used in an attack against a single target increase their total bonus damage by +2. They also gain a +5 bonus to their grapple checks for each limb involved in the grapple attempt. Finally, they are able to perform multiple physical skills at the same time, doing so causes them to suffer a base -10 penalty, this increases by -5 for each additional limb that is performing a different task.
Rubbery Skin +5 Armor Absorb vs. Bludgeoning and Piercing weapon types
Sense Movement The creature has no means of normally detecting others, such as sight, hearing, smell, or senses such as echolocation or seismic. However, this has caused them to develop a “sixth sense” that allows them to sense things moving near them. The creature is able to detect beings that are within 5’ per 10 points of Perception without any cover or obstacles in its way. This perception is based on the flow of air being displaced by the movement of creatures, even weapons. This sense is very acute but it is also very easily defeated by over stimulation. Abilities or spells that alter the air or movement of air causes the creature using this sense to make a Perception check at a TS of 3 or become confused and unable to determine location of others in the area for the duration of the alteration. It does not suffer any penalities to attack things that are invisible, hidden, etc., so long as the being or creature is moving.
Blood fungus are human sized mushroom like fungus that grow in the dark, damp areas of caves, dungeons and other dark places. They are stationary fungus that use their stinging tendril-like tentacles and a mass of small, root-like feelers that they use to stun and devour victims.
