Kingdom of Panthias

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Regional Information
Population: 756,000 (75% Northerns, 10% Firbog, 5% Centaur, 5% Formorian, 5% Elven)
Capital: Bragih
Government: Monarchy, Ruled by Queen Callisa Morinog
Major Religions: Elal, Mala, and Llir
Imports/Exports: Timber, Coal, Silver and Leather Products

The Kingdom of Panthias (Pan-the-az) is one of the oldest of the Northern Realms kingdoms. It is not particularly large, in comparison to total land that lies within its borders. But it is one of the more powerful kingdoms, keeping the the more northern evil filled kingdoms from running south in waves of invasion. It has a huge standing army filled with aggressive northerns, firbogs and formorians looking to repent for their ancient betrayal. This army is also backed by several earth dragons that reside in the Sazar Crys Mountains as has been customary since the Great Pact. It is a heavily wooded, rugged land that has cold winters and warm summers. It is a place of ancient ruins and dark pits that lead deep into the DeepEarth Realms.


Contents

Life and Society

Life within the kingdom can be hard due to the winters and arctic winds blowing down the Vast. In addition, it is made more difficult due to the region’s hostile groups of orcs, wildmen and other unpleasantries. Most of the kingdom is divided into small fiefs governed by a noble or a region protector, generally one of the barbarian kings is left in charge of a specific area, mostly to keep them content.

Most of society is based around the family unit as well as loyalty to the throne. The fiefs are home to ten to twenty large families or clans that have lived in the areas for ages. These clans/families have between 10 and 30 members and live in their own small communities, thorps or even small villages within the fief. A typical fief will cover about 200-500 miles, have four or five villages and will contain anywhere from 400 to 3000 individuals per village. There are 400 fiefs within the kingdom. The oldest fiefs are concentrated in the center of the kingdom and surround the capital.

Elal, Llir and Mala are all worshipped in the kingdom. There are shrines and temples in every fief and there is often only one temple with priests that are aligned to all three deities. These people are very religious, they pray to these deities as though not doing so would be like not breathing.

While there are a number of roads that make their way through the Kingdom as well as the forest, there are hundreds and hundreds of trails that cut through nearly every part of the Kingdom.

While the Kingdom has an appearance of civilization, it like much of the rest of Kralis is made up of thousands of square miles of Wild Lands, areas where mortals have left to the wild beasts, monsters and creatures that exist in the world. The majority of the Kingdom is made up of thick forest, and this forest is home to many, many beasts and creatures.

Still wild compared to the more southern nations, the kingdom as stated is made up of a number of fiefs, some with barbarian leaders. However, truly savage nations lie still further north, beyond the borders of the kingdom. Each of the 400 fiefs have a singular large city, town or village that those fief acknowledge as being the fief seat of power, where all other village, city or town leaders meet to adjudicate new laws, hear news from the capital and otherwise decide the fate and future of their particular fief. In addition, these seats of power are also the stronghold for the fief should it be attacked by another fief or invading force.

The majority of the fiefs are ruled by a large village, situated in the center of the fief. There are far to many fiefs to be listed and discussed in any great manner, thus only a handful of them are listed here. They are listed because of their location, political interests and their overall relation with the capital.


Major Cities

By definition these are the major and central points of the kingdom in which most civilized individuals gather to safe guard against the darkness of the world. There are a number of villages and smaller towns that dot the landscape of the kingdom. There are a few paved stone roads that connect these larger cities and very rarely the smaller villages. Most of the time these towns and villages are connected by rough mountain passes or craggy hill trails that frequently become overrun with foilage and the wild.

Capital of Bragih, City of Kzarik, Marichioas, Gunaithus(The Black Gate), Ten Villages of Jiliak

Major Features

Storhet - The Great Northern Forest, Sazar Crys Mountains, The Scar, Ever Summer


Important Sites

Graveyard of Bragih, The Dark Barrows, The Ruins of Qiniak, The Tower of Arquino, The Red Pillar


Major Organizations

Kingdom Riders, Warriors of Storhet, The Council of Ten, The Dark Eye Cult, The Heart of Azhi


Major NPCs

Queen Callisa Morinog

Cities, Towns and Villages

Free Areas

Fiefs

Villages

Caravanserai

Mines

Caves

Ruins

Individual Hidden Areas

Personal tools
Kralis Living World