Knowledge Abilities

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Craft Talisman (Knowledge)

Requirements

Ability Prerequisites: Spellcraft 100, Craft Magic Item, Smithing (Whitesmithing) 80

Controlling Attribute: Int 85, Sta 85

Fatigue Point Cost: 10 Permanent per use

Merit Point Cost: 750 (140 Recurring)

Through the use of this spell you are able to craft a single talisman, roughly the size of a silver coin. You can create a talisman of any spell you know up to PR 6. When you create the talisman you must specify the exact nature of the spell that is going to "reside" in the talisman such as area, range, total damage, etc. Whenever you create a talisman it costs 10 permanent Fatigue Points, in addition to any other Fatigue costs related to the spell.


Imbue Construct (Knowledge/Social)

Requirements

Ability Prerequisites: Spellcraft or Divine Knowledge 90

Controlling Attribute: Cha 80

Fatigue Point Cost: 20 per use

Merit Point Cost: 1000 (Recurring 250)

By means of this ability you are able to imbue a construct with an arcane spell. By spending 5 FP per Power Ranking (PR) of the spell plus 5 FP per success you imbue the construct with spell that acts like an ability. This Fatigue Point loss is permanent until the construct is destroyed, at which point you may recover the fatigue normally. The spell can be used as an ability once per day. In order to imbue a construct with a spell you must be able to cast the spell.


Merge (Knowledge)

Requirements

Ability Prerequisites: Spellcraft 105, Dual Spell

Controlling Attribute: Intelligence 100

Fatigue Point Cost: Power Ranks of Spells Combined

Merit Point Cost: 1000 (Recurring 250)

You are able to cast two different spells at once merging their effects together to form an amalgam like spell. Both spells must be cast at the same time and they must have the same APC. You are able to determine the effects of each spell independently of each other, but you must use one roll to determine your successes. Targets of the spell gain a +20 bonus to their Magical Defense against such spells.


Prodigy of Magic (Knowledge)

Requirements

Ability Prerequisites: Spellcraft 85, Must be taken at 1st Rank

Controlling Attribute: Int 90

Merit Point Cost: 2000 (Recurring 500)

You are exceptionally gifted when it come to the use of magic from a given element. In order to learn a spell your Spellcraft score only needs to be equal or greater than 15x the Power Rank of the spell. When taken you must choose which element of spells this applies to.


Soul Slave (Knowledge)

Ability Prerequisite: Necromantic Studies, Lore (Undead) 95

Controlling Attribute: Willpower 85

Fatigue Point Cost: 20 per hour

Merit Point Cost: 1500 (Recurring 375)

You may cause a recently killed foe within 1 turn, slain by your hand, to rise and become your servant. The creature is considered a zombie for as long as you pay the Fatigue Point Cost to keep the creature "alive" or until it is destroyed.


Spell Resistance (Knowledge/Social)

Requirements

Ability Prerequisite: Iron Body

Controlling Attribute: Stamina 80

Fatigue Point Cost: Varies

Merit Point Cost: 1000 (Recurring 250)

Through the use of this ability you are able to cause one arcane spell that is cast at you as the target to fail. This requires you expending 5 Fatigue Points per Power Rank of the spell that is being cast at you. You may use this ability twice per day.


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