Planar Magic

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Magic trait indicates how a plane handles spells. It does not effect Abilities of characters. There are three types of effects that a plane can have on magic: Normal, Dead, or Wild.

Planes with a Normal Magic trait are effected normally as the spell or power is written.

Planes with Dead Magic trait have no magic at all. This also causes any items, artifacts, etc., not to function as normal.

Planes with Wild Magic trait cause magic to act in wildly when it is cast. When a spell is attempted the caster can attempt to control it by sacrificing 3 times the spell's Power Rank in fatigue and make a Willpower check at a TS of 1 plus the Power Rank of the spell.

Wild Magic Effects

01-10Spell rebounds on caster with normal effects.
11-20The spell fails.
21-30The spell affects one random target within its range.
31-40The spell functions normally.
41-50The spell functions strongly, doubling range, effect, targets, etc.
51-60The spell functions marginally, halving range, effect, targets, etc., to a minimum of one
61-70The spell effects only allies.
71-80The spell effects only enemies.
81-90The spell does not function. The caster is paralyzed for 5 phases.
91-00The spell fnuctions normally, but the ground opens up underneath the caster 20\' wide and 20\' deep per rank of the caster.
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