T-Spells

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Ten Thousand Needles of Prax Dyn

Type: Element (Earth)

Power Rank: Varies

Range: 65' + 5'/success (max +50')

Duration: Instant

Area of Effect: 40' + 5'/success (max +50')

Casting Time: 4

Defense: Magical

By means of this spell a caster is able to flick a single threading needle towards a specific direction. Upon doing so the needle magical replicates by 100 doing a base of 9 points of damage per success. For every 10 additional fatigue points spent above the base of 15 the caster may increase the total number of needles by 30 and the base damage by 1. These needles do not ignore armor. Those that are hit with the needles suffer one of the following conditions as determined by you:

  • They are Dazed for 1 Turn - Power Rank 1
  • They are Stunned for 6 Phases. - Power Rank 2
  • They are Blinded for 4 Phases. - Power Rank 6
  • They are Staggered for 2 Phases. - Power Rank 4

Touch of Pain

Type: Element (Water)

Power Rank:3

Range: Touch

Duration: 1 Turn

Area of Effect: 1 Creature

Casting Time: 3

Defense: Magical

By means of this spell a caster causes those that he or she touches to suffer severe pain through out their bodies causing them to suffer a -20 per 3 Successes to a maximum of -80 to their on their Attack rolls.


Transfer Wounds

Power Rank:6

Range: Touch

Duration: Permanent

Area of Effect: 1 Target

Casting Time: 3

Defense: None

By means of this spell a caster is able to touch any living creature and have that creature takes the caster’s wounds returning 5 points of damage per turn to the caster and causing 5 points of damage per turn so long as the caster can maintain a hold on the touched target.

Kralis Living World