Taasagi'ri

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18th Rank - Evil (Huge)

Health Points: 154

Beaten: 44

Battered: 39

Attack Skill: 193/157

Attacks: Demonic Maul (10/4),Claws (3/3); +22 Str Dmg

Armor: Demon Hide (20)

Physical Defense: 125

Magical Defense: 146

Divine Defense: 123

Jinhu Defense: 134

Move: 35'

Luck Points: 5

Vision: Heightened

Attributes: Str: 145(+22), Sta: 120(+15), Agi: 55(-1), Per: 60(+0) Int: 119(+15), Wits: 60(+0), Will: 100(+10), Chr: 80(+5)


Skills

Alertness 119, Confuse 119, Evade 119, Hide 119, Languages (Any 5) 135, Lie 119, Lore(Any 2) 135, Maul 157, Search 120, Spellcraft 135, Survival(Any 2) 120, Track 135, WeaponCraft (Str) 208


Creature Type: Magical Beast (planar)

Treasure: Personal No; Lair Yes

Environment: Mitlan, or any plane of Neter-Kheret

Organization: solitary, pair, squad (3-6)


Special Abilities

Attribute Drain Through the use of this whenever the creature is successful in causing damage, it causes an attribute to be reduced, as specified by the GM, by 3 per Willpower Modifier of the creature. Every four points reduced in this way causes the target to lose 10 points of skill that are controlled by that attribute. Targets are able to attempt a Willpower ignore this at a TS of 4. This reduction lasts for 4 turns.

Blink Three times per day the creature can “blink”, instantly teleporting to a spot up to 30’. The creature must be able to see where it is going for this ability to work and is unable to blink to another location if there is anything between it and its location, this includes through doors, cracks, portcullis, etc.

Cancel Divine A creature is able to cancel the magic of a divine spell. Through the use of this ability, the creature may attempt to cancel the energies used in the summoning of divine spells to render it useless. In order to accomplish this, a creature must make a Willpower check at a TS of 1 per 50 points of the users Divine Knowledge score. Those that the creature targets are unable to cast divine spells for 3d10 phases. This takes 2 AP to use and can be used three times per day.

Cause Greater Fear Any being, other than creatures of the same type, that is within 30’ of the creature must make a Willpower check at a TS equal to 1 per 15 points of the creatures Willpower. Those that fail are Frightened. Defense needs to only be made once per encounter with the creature.

Curse The creature’s touch places a curse on any target that fails a Willpower check at a TS of 4. The creature must make a Touch Attack. The curse will last for 8 days. The curse causes all the targets skill checks to suffer a -50 penalty, as well as causing it to need to use double the amount of Heroic Luck. This can be removed by remove curse spell.

Despair At the mere sight of the creature within 25’, those looking at the creature must succeed at a Willpower check at a TS equal to 1 per 20 points of the creatures Charisma or be stricken with despair for the rest of the encounter with the creature. This causes those that fail to suffer -50 to all their checks.

Demon Hide +15 Armor Absorb vs. Bludgeoning; +10 Armor Absorb vs. Slashing; +5 Armor Absorb vs. Piercing; 10% Magic Resitance;

Demonic Resilience By means of dark power, the creature is resistant to any damage that is not holy in nature. Any damage dealt to the creature is reduced by 30 before any Armor Absorption

Elemental Sensitivity (Fire, Essence, Air) Taasagi'ri are able to cast spells without the use of spell books using Elementalism.

Planar Travel Three times per day the creature is able to instantly travel to and from another plane of existance.

Rake Successful attack; 3x Agility or Strength Modifier; Ignores Armor

Resist Magic The creature gains a +50 (max +50) to any check versus spells.

Slowing Strike The attack of the creature is so harsh, that it nearly debilitates the target it hit. Any time that that creature successfully hits a target with 4 or more successes the target’s action all increase by +2 APC for 1 turn.

Unnatural Aura Any being, other than creatures of the same type, that is within 5’ per Willpower Modifier of the creature must make a Willpower check at a TS of 4. Those that fail suffer a -75 to all their checks, until they leave the presence of the creature.


Taasagri'ri are vicious creatures that enjoy causing pain to those that it has under its control. They are blood red in skin color, have the head and upper torso of a minotaur and the body of a gigantic serpent. They are over 25' long and generally stand just over 12'. Taasagri'ri are masters of Mitlan, they enslave those souls that were cast into the Infinite Layers of Mitlan to wage war on other layers that they attempt to take control of.

Kralis Living World