Time of Chaos
From World of Kralis
Time of Contact, Time of Chaos II, First Age, Second Age, Third Age
8,000 B.F.A.
Combined armies of humans, dwarves and firbogs finally push back the demonic onslaughts from Gor Gul and capture the place of vileness. The fortress is emptied. The forest remains a dark foreboding place for hundreds of years. Despite the emptying of the fortress its corrupting power leaves the lands of the modern day Southern Realms filled with evil creatures and chaotic power.
7,990 B.F.A.
Fir Darrig establish the twin cities of Thar Tagh and Dehkar Tagh on the shores of the great DeepEarth sea Uth Garick (beneath the lands of present day Panthias and the elvish realm Ta' Kanasiti).
7,985 B.F.A.
Tavia elves and Ssaevu elves settle the realm of Sharustu Valtha (Dawn Realm) in the present-day lands of Nazrafu Desert.
Gawarro begin attacks against the realms of Doria and city of Iano. These attacks are bloody and vicious. The gawarro ride gigantic sharks against the merfolk and sea dwarves.
7,950 B.F.A.
In an attempt to recapture lost kingdoms, dragons of fire reign down chaos upon the villages in the regions of present-day Duchy of Mashrapur. These dragons raid hundreds of villages and primitive cities. Supported by firbogs and dwarves the people of the region push back the dragons, destroying a great number of them and pursuing them to the shore of present day Sea of Ithangar where most dragons flee across the ocean.
The fir darrig city of Ithar Anoch is established beneath what is now known as the Haaran Empire.
7,925 B.F.A.
Armies from Manak Dirguith made up mostly of regathered clans from Glintash march against Tegwaros. They are backed by a small, but effective army of Fyrgins (DeepEarth Aewlyn) who make their way via magic through a number of smaller lava tubes that come up directly underneath the city.
Gawarro agents find the great caverns of Bhanagan and DeepEarth sea of Gosinok, beneath what is now the Malthuran Empire. They establish the City of Dark Pools in this cavern.
7,900 B.F.A.
The druas elf empire of Tegwaros falls to the onslaught of fyrgins and dwarves. As they escape into the nether regions of DeepEarth, they cause the cavern that the city resides in to collapse, blocking the retreat further north. This causes the rift known in present day as the Surag Fissure to form. It will be centuries as dwarves carve out a new city of Glintash.
7,750 B.F.A.
Fleeing continued slavery in the grasp of giant kind, groups of junde and isande travel south escaping the frigid lands of the western Iztalik the settle many villages through out the plains, shores and mountainous regions that make up present day Pal Hurr, and Haaran. They struggle against hordes of monsters that make their homes in these vast plains.
7,500 B.F.A.
Merfolk and sea dwarves of Iano and Duria raise the Kintinash Barrier Reef to block direct attacks on their realms from the Gawarro.
7,079 B.F.A.
The dwarven realm of Khanzar falls to the onslaught of several demons, orcs, ogres and fir-darrig. The dwarves are driven from this ancient home into the Fire Mountains where they establish the kingdom of Khanturiz.
7,059 B.F.A.
A small contingent of dwarves from Garandor fall upon the ruins of Uthar Teg and drive out the hordes of orcs out of the ruins. They establish the southern dwarven city of Turik Naash on the site and take advantage of the hard ground to build a DeepEarth city beneath Turik Naash, it is called Jhuin Tarit.
7,000 B.F.A.
The adventuring group Dark Knives, having heard of demonic creatures and dark magics ravaging the lands of present-day Solthania, descend into the dark depths of the DeepEarth realms.
Elves of Sharustu Valtha raise the Tower of Inthuigal. It becomes the great libarium of the elven world.
Clans of isande and junde humans travel northward into the great hills and valleys of the Ceitha Range. These isande and junde clans revert back to a more ancient lifestyle and and settle many villages in the hills and mountains of present-day Ceithlenn.
6,998 B.F.A.
Two years after the Dark Knives entered the DeepEarth realms they come to the realms of Huusitahar and the Bakrath Gate. In a violent end that destroys the cavern that the gate resided in and the death of eight of the ten adventures, they destroy the gate and destroying the entirety of the Huusitahar realm. Various demons escape into DeepEarth.
6,825 B.F.A.
Thousands of merrow and gawarro from the cold sea realm of Kassishan Gulor storm over the Kintinash Barrier Reef. Riding giant sharks and employing gigantic krakens the merrow and gawarro beseige the realm for the next thousand years.
6,800 B.F.A.
After two thousand years of prosperity the nation of Ahamkara is divided by war as three men rise to power in three separate regions: Archmage Zisinma, High Priest of Elal Osisudr, and Warlord Anankiga. These three states begin vying for control over the whole of Ahamkara. Zisinma founds the city of Zulrat on the ruins of ancient Kishtar.
6,758 B.F.A.
The demon Dalguziar, a narzad, fleeing the destruction of Huusitahar enters the fir darrig realm of Eit Dhuraag. He summons forth a legion of Urday Fey to invade Eit Dhurag. He supplants the ruling house with his own tyranny. He begins to interbreed the fir darrig with the urday fey and create the demon-fey beings called Aurox. This creates the Dark Court of Suurag.
6,620 B.F.A. War of Aham
Skirmishes between the three Ahamkara states have been going on for the past two hundred years. In an attempt to end the skirmishes the Osisudr state launches a massive wave of attacks against the Anankiga state. This in turn causes the Zisinma state to unite with Anankiga to repel the attacks. The War of Aham erupts and ravages the lands of Ahamkara. The war ends within months, but the devastation caused by the war machines and the magical battles throws these once great lands into an age of darkness that will last for thousands of years. It will be a time of darkness and decay, emphasizing the cultural and economic deterioration of the whole realm.
6,356 B.F.A.
The Dark Wars erupt between the dwarves of Jhuin Tarit and the Druas elves of the Duronith Kingdom, when the dwarves, in their mining, cause a gigantic cavern and home to several thousand Druas elves to collapse killing nearly all the elves in this cavern.
The druas elves use giant Holuthi (DeepEarth Worms) to attack the city of Jhuin Tarit, while the dwarves call upon earth elementals to besiege the Druas armies.
6,300 B.F.A
The Dark Wars end as the ground around Jhuin Tarit and its sister city Turik Naash collapse and cause the two great southern cities to fall into the DeepEarth, leaving a gigantic chasm. Eventually, the Druas elves fill in this hole and raise several hills around the site and establish the Druas elven city of Ta'Nasthir.
6,150 B.F.A.
Great archwizards of Sharustu Valtha begin experiementing with transdimensional magic, opening and closing gates to multiple other dimensions. During one casting the genii Djennar escapes from the magical circles and flees into the realms of Sharustu Valtha.
6,000 B.F.A.
Druas masters in the city of Ta' Nasthir tap into several enlightened pathways during deep meditation practices. The first pathways of Na'Thar Il (modern day jinhu) are discovered and the first hands signs are created.
Fyrgins establish the DeepEarth realm of Baah Ruch beneath the Great Dale. It quickly becomes the largest dark aelwyn realm.
5,975 B.F.A.
The 22 Laws of Magic are created by the Great Grandson of Staun, Jaurus Greystone
Dwarves establish the dwarven realm Cuzhudal of the Khamari Mountains south of present-day Jotunar.
5,800 B.F.A. The First Dark Tower War
Fir Darrig wizards forcefully erect the Tower of Estach in between Ta' Kanasiti and present day Panthias. This begins the first of the Dark Tower Wars. These wars will be fought of and on for thousands of years. The fir darrig use these wars for raids, pillaging, and taking slaves.
5,750 B.F.A. End of the First Dark Tower War
Djennar begins to summon forth other beings from alternate planes, he begins to create an army to ravage the world of Kralis. He summons forth the demon prince Pursan. Pursan brings forth his legions of goatmen to support the armies of the genii.
The First Dark Tower War comes to an end as fir darrig are driven back into the Tower of Estach. The tower is sealed through magic.
5,725 B.F.A.
The realm of Duria finally falls beneath the onslaught of merrow, gawarro and mereel. The destroyed realm slowly crumbles, its great coral cities dying and corroding. The remaining dwarves of Duria flee north towards Myngaard and establish the realm of Ilduria. The realm of Iano of the merfolk is destroyed shortly thereafter. Remaining clans of merfolk flee south into the warmer waters of the Sea of Ithangar and the shores of the modern day Empire of Resha.
5,005 B.F.A.
The Demon Kaznariakia re-opens a planar gate into the heart of Gol Gur. Demons and other foul dark beings begin to invade the forest of Farithik once again.
5,000 B.F.A.
The junda people settle in the fertile basin of Mul-Thain. Named for the great warlord chief Mul Thain, the junda live in tribal communities ruled by chiefs and warrior aristocracy.
Delving further north within Deep Earth several rogue clans of fir darrig found the cities of Hauch Theril (beneath the orc nation of Nazaru); Thaicral (beneath Eligos); Delzcar (beneath the Kingdom of Panthais) and Sphur Urka (beneath the States of Kraz Nal Tyr).
4,925 B.F.A.
“The Reign of Darkness” begins as the demon Kaznariakia and legions of hell spawn spread from the forest of Farithik into all lands of the modern day Southern Realms
4,850 B.F.A.
Once again armies from Gol Gur attack key battleground points, including the city of Ta'Nasthir. The elves fight bravely and hold back the onslaught of demons and demon-kind with powerful elemental magic, but eventually they are overwhelmed when the onslaught is bolstered by the presence of the greater demon Raum "Demon of the Sky".
4,800 B.F.A.
The army of Cahldim lead by Djennar marches against the elves of Sharustu Valtha. They are met by the elves in a furious battle of magic and metal. The northern reaches of Sharustu Valtha are turned into sandy desert. The elves are driven back at the sight of the destruction of their beloved forest. Djennar and Pursan establish Phultoth in the northern desert.
Aurox invade the fyrgins Deep Earth realm of Lantash beneath Adraros. There are many battles that are scattered through out DeepEarth surrounding the realm, and while the fyrgins push back the invasion on many fronts, but lose the overall war as the realm falls to the hands of aurox.
4,700 B.F.A.
A grand army of Druas and Garandor Dwarves surround the city of demons and lay it to waste with powerful magic. They level the city destroying all the demons and banishing the greater demon Raum back to the lower planes of Prax Dyn.
Shloupgrilk, a mereel city, is founded in the DeepEarth beneath present day Empire of Resha.
4,650 B.F.A. Second Dark Tower War
Druas elves and dwarves of Garandor establish the city of Jal Nith Shur on the collapsed ruins of Ta' Nasthir.
Fir Darrig finally dispel the magical barrier around the Tower of Estach and once again begin raids against Ta' Kanasiti and humans of present day Panthias.
4,645 B.F.A. End of the Reign of Darkness
“The Reign of Darkness” comes to a brutal finality as a group of heroes fight their way into Gor Gul and close the planar gate and utterly destroy the demon Kaznariakia. Gor Gul is lost to memory until the The Great Wars of Chaos.
The large barbarian village of Kha Ersti is founded in the basin of Mul-Thain. The Junde people begin slowly spread into the surrounding lands of the Western Realms.
Djennar and Pursan being raising giant pyramids of power through out Phultoth. Through these they begin to open gates to the dark plane of Mitlan.
4,514 B.F.A.
Garandor dwarves establish the realm of Hurigan beneath the Great Dale alongside the Fyrgin realm of Baah Ruch.
Dwarves from the far west discover a precious vein of red steel beneath the hills of Baligor (in present day realm of Phryxis) and establish the Citadel Nuir Ich and the Underhalls of Ulaich.
4,500 B.F.A. End of the Second Dark Tower Wars
Fishing villages begin to dot the shore of present-day Talica.
In several battles the fir darrig are once again driven into and down the Tower of Estach. This time several legions of elven warriors follow the retreating fir darrig deep into the darkness of the tower. They are never seen again. The Tower falls into the hands of the Ta' Kanasiti elves, who treat the tower as an accursed place. They erect stone guardians to keep fir darrig from entering the tower again.
4,440 B.F.A. Breaking of Ahamkara
Left in darkness and hopelessness, the lands of Ahamkara have become a wild, chaotic place inhibited by monsters and other dark creatures. The few islands of civilization that have managed to survive the onslaught, have done so holding on to the last remnants of Ahamkara. A charismatic dejah human sorcerer, Amyn Rartha, rises to rule a number of villages that once surrounded the ancient city of Zulrat. Through force of will and magic, sorcerer Amyn begins the reformation of Ahamkara. "When the darkness and evil has been dispersed, our descendants can come again in the former pure radiance of what Ahamkara once was." Over the next 50 years, other sorcerers and priests of the villages greatly increase the wonder and power of their ancient lands. Four city states arise from the darkness: Aham, Khariz, Chessther, and Thoranas. These cities will grow into huge city-states.
4,350 B.F.A.
Hobgoblins, goblins, kaznarks, and karnacks settle into the valleys and gorges that make up present-day Parika, they establish the Gorguan Realm.
Nuir Ich dwarves having delved deeply stumble upon dark portal beneath the Underhalls of Ulaich. They accidentally unleash demons and fiends from various planes of Neter-Kheret. The dwarves fight valiantly against this incursion, but ultimately they lose the citadel and retreat into the hills of Baligog.
4,300 B.F.A.
Aurox and fir darrig settle a vast DeepEarth canyon surrounding a large underground lake called Luko beneath present day Myr Woods. This realm is known as Tharch Onych.
4,256 B.F.A. The Great Burning
The Great Southern Forest of Farithik is nearly wiped off the face of Kralis when the lands are besieged by fire and drought for several hundred years. The land becomes a gigantic plain known as the Plains of Vismy which make up the majority of the Empire of Rinsha Adynshra. Remnants of this ancient wood exist in small knolls, and woods.
The growing evil of Phultoth gains greater ground against the elves of Sharustu Valtha pushing the desert further south. The two nations bring their forces to bear against each other in thirty cataclysmic battles over the next thousand years. Pyrimads are toppled or buried beneath waves of sand. Thousands of elves, goatmen and humans lose their lives in these battles.
In an attempt to force the power of geniis into the service of mortal kind, Grand Maklik spellcasters of Abdash bring down upon them and their magnificent city the wrath of the geniis, for the next three hundred years the city is ruled over by Jutnim, whose cruelty is unmatched.
4,255 B.F.A. War of the Accursed Lands
Demonic hordes in a dark ritual summon forth the avatar of Azahak into the Citadel Nuir Ich .
The Accursed Lands (present day Baronies of Vishraan) are created as Azahak opens thousands of celestial portals to Plane of Darkness (Neter-Kheret, the planar prime of evil) on the great plain of Guriish and begin marching on the world of Kralis.
Hundreds of thousands of orcs, ogres, formorians and demons begin destroying the land. Elal sends his own celestial armies to fight against the onslaught of darkness and evil.
Dwarves found Dhirus Nazarin the Curiza Mountains
4,250 B.F.A.
Aurox and Fir Darrig establish the twin realms of Ogath (Aurox) and Unta Dhar (Fir Darrig) beneath the Sea of Cold (present-day the Vast). These realms control most of the DeepEarth regions north of the Sea.
4,200 B.F.A.
In the far north, in present-day Zhosarik, a charismatic young spellcaster called Rengarth Durstone rises to power in the village Tuurnat.
4,175 B.F.A.
Many villages around Tuurnat in the far north, beset by goblinoids, combine for mutual protection, they fall under the control of the growing influence of Rengarth Durstone.
4,150 B.F.A. Rise of the Renarthal Civilization
In a cataclysmic event, two young elven mages attempting to create a World gate utterly destroy the ancient city of Jal Nith Shur causing the whole area for hundreds of miles around to be wiped clean of all life as magical energies ripple out from the disaster. Villages are laid to waste, forests are flattened, and the ground buckles creating landscape of hills, ravines, and canyons through out the area. The ripples of the explosion are said to have been felt and heard as far away as the Sea of Magnara. The area remains barren for thousands of years and will not be inhabited or rebuilt until 1 S.R. when Dardura Sheva is founded. Thousands of years of ruins are buried beneath the re-shifted earth.
Rengarth renames the lands around the villages Renarthal. This small kingdom quickly rises to power as it defeats and subjugates numerous villages through out present-day Zhosarik and Ragnar. He declares himself Ghulzar (Grand Ruler).
4,148 B.F.A.
Rengarth of Renarthal dies. Halthor his son assumes the mantel of Ghulzar.
4,136 B.F.A.
Hobgoblin, goblin, and karznack clans from Gorguan begin raids and attacks on outlying forts and settlements of the Renarthians. These battles take their toll on Renarthal.
4,130 B.F.A.
Renarthal makes contact with the dwarves of Cuzhudal and begins trade with the dwarven realm.
Renarthal found the city of Evmon on the shores the Cold Sea.
4,125 B.F.A.
Gorguan establishes a number of forts along the borders of Renarthal.
Halthor is visited by a junde female named Alam. Alam bestows upon Halthor a black staff of great power, said to have been crafted during the age of Kishan Empire. With this staff Halthor leads an army of Renarthian Warriors and Spellcasters against the rising hordes of Gorguan. The Renarthians defeat the hordes and push their realm into the lands of Gorguan. They destroy the realm and the goblinoid clans flee into the Khamari mountains.
4,105 B.F.A.
Halthor is assassinated. The Archmage Numa Jacuith assumes the role of Ghulzar. He begins to experiment with transdimensional magic opening portals to various planes and other worlds. He assumes the use of the Staff of Halthor.
A group of adventuring dwarves encounter a number of large, hunch backed elven looking creatures in the DeepEarth Realms beneath the Harath Mountains in present day Duchy of Harr. These creatures are large dark skinned creatures, with thick forehead rigid plates, long, exaggerated elven ears, lithe bodies with long arms and legs. They are described has having deep purple eyes and use of howling abilities. This is the first encounter with the monstrous race called khalkor.
4,100 B.F.A.
The aurox of Ogath attack the western region of Ghunthas in an attempt to drive out the dwarves as they mine further north and east.
Great clans of orcs and oracs storm from the Ceitha Mountains but the elves of Ta' Kanasiti turn them back in a great war that leaves the plain of battle on which they fought drenched in dark blood. This area so becomes a fetid swampy area called the Ni 'Drazan Fier Khaikin "Place of Eternal Death".
Renarthal conquers the lands of present-day Parika and Nemhedh.
4,075 B.F.A.
Orc, ogre and karnack tribes settle into the area of present-day Mannheim. Many skirmishes occur between Renarthains and the orcs of present-day Mannheim.
Renarthal conquers Jotunar and enslaves the race of giants that call it home.
4,050 B.F.A.
Numa Jacuith builds the Ivory Tower of Umanar in present-day Parika. It becomes a strategic fortress surrounded by a high wall of stone that encircles the whole tower. It is built upon one of the many ley lines of Kralis. Five World Gates are built here: Isor, Mehlok, Vanyir, Yeth, and Mynwe.
4,025 B.F.A.
Archmage Numa Jacuith dies. He is mummified and buried beneath the Tower of Umanar. The Staff of Halthor is buried with him.
A horde of khalkors rise from the depths of DeepEarth near the southern end of the Cethia mountains, led by orcs, and many fir darrig wizards, they quickly crush many human barbarian tribes of the region. This horde moves south towards Ta' Kanasiti.
4,000 B.F.A. End of the War of the Accursed Lands
The surge of darkness and chaos pushes much further than Elal had wanted. Gishra sacrifices herself, casting herself down from the Celestial Planes to become a Prima Terra Deity, upon doing so she gathers the strength of the force of Positive Energy in the world and causes the Baligrog Mountains to rise out of the earth surrounding the Accursed Lands, destroying hundreds of thousands of monsters, demons and worse. She then sacrifices a portion of her divinity to forever seal the mountains to contain and hold back the chaos, evil and darkness of the Accursed Lands.
Renarthal establishes the port cities of Zularik on the Sea of Tears and Thungar on the Sea of Cold. During the settling of Zularik builders unearth ancient tablets. It is determined that they are Bukahara Artifact Tablets of the ancient Kishian empire. They are brought to the Tower of Umanar.
