Time of Chaos II

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Time of Contact, Time of Chaos, First Age, Second Age, Third Age

3,999 B.F.A.

An elven army meets the oncoming khalkor horde on the edge of Ta'Kanasiti, the battle lasts for several months until the high mage Darith Via' Sethul sacrifices himself in the casting of a powerful spell called blood death, this destroys half the horde and with the powerful earth dragon Tuthakierial in league with the Ta'Kanasiti elves, the remaining horde is scattered through out the region and back into the depths of DeepEarth.

It is later determined that the khalkor monsters are the descendants of the Ta'Kanasiti elves that were lost in the decent into the Dark Tower in 4,500 B.F.A.

3,979 B.F.A. Rise of the Centaurs

Several large centaur "cities" emerge in the Plains of Vismy in what is now known as the Empire of Rinsha Adynshra. This is the only known recording of centaurs creating cities. The largest of these cities are Kurith, Kaartish, and Juul-Arth. The three sister cities reside in the center of the great plain separated by 100 miles each

3,950 B.F.A.

Renarthal establishes the city of Asilud on the western coast of the Cold Sea.

Mirax Urtor, one of the greatest spellcasters of the time is born.

Renarthians attempt to invade the lands held by orcs (present-day Mannheim). They are driven back by the chaotic hordes of orcs, ogres and giants that now call this cold land home

3,935 B.F.A.

Ta' Kanasiti elves and Renarthian humans make contact outside of Asilud.

Many junde and kaarish tribes that once traveled and made their homes in the once great plains of Guriish and that survived the rising of the Baligrog Mountains find that many of them can travel back and forth through these mountains, blessed by Gishra to travel from the accursed lands or to even travel back into the accursed lands. These gypsy-barbarian tribes soon begin making the accursed lands their homes adapting to the horrors that pervade the land.

3,910 B.F.A.

Ta' Kanasiti elves begin to instruct the very best of Renarthian spellcasters in the use of Sultra Nal Raetha. Mirax Urtor becomes one of the greatest students of the elves.

Renarthian spellcasters led by Mirax Urtor create the first Stone of Inethril. The creation of this stone requires the sacrifice of blood to create and infuses the stone with magical power.

3,907 B.F.A.

Fleeing the destruction of their ancient world a small circle of jakara find themselves magically brought to their new home on Ta Los. Hidden in the deep valleys and forests of the Western Realms they establish the Jakarian nation of Kyi-Nak (Lost Home).

Aurox establish the city of Duraretzan. This begins centuries of strife and war with the dwarves of Dhirus Nazar.

3,900 B.F.A.

With the power of the Stone of Inethril, Renarthal spellcasters begin creating World Gates through out Kralis. By the end of the next century they will create nearly 1,000 gates and begin trade with numerous small villages and tribes through out the Western Realms, and the Upper-Southern Realms.

Despite repeated attempts fir darrig wizards and warriors are unable to retake the Tower of Estach. An enclave of fir darrig wizards, using the same magical spells to create that Tower of Estach sacrifice many captured slaves to erect another dark tower called the Tower of Glesoch many miles south of the Tower of Estach. This allows the fir darrigs to once again begin raiding the above lands.

3,895 B.F.A. War of the Dark Towers

Renarthians begin to enslave Western "barbarians", using them to build cities, temples, towers and fortresses and as sacrifices of blood for the Stones of Inethril.

With the magical construction of the Tower of Glesoch, fir darrig, aurox, and their demonic slaves, begin an assault on Ta' Kanasiti as well as the northern barbarian tribes. Elven mages shift their attention towards the Tower of Glesoch, during which fir darrig priests in service of Azahak sacrifice thousands of human and elven slaves, using the power of these souls to break through the magical defenses of the Tower of Estach. This begins the war of the Dark Towers.

3,860 B.F.A.

The chieftain of the Nulik tribe of junde within the accursed lands discover the ruins of Nuir Ich (4,514 B.F.A.). They uncover many secrets of the demons that once ruled this place. They turn to demon worship, abandoning the gods of the Celestial Omniverse.

3,805 B.F.A.

Orc armies from the north begin to attack Renarthal settlements through out the "borderlands".

3,679 B.F.A. Fall of the Centaurs

Great wars suddenly erupt among the Centaurs of Kurith, Kaartish, and Juul-Arth as each sees the other as a rival to the rule of the Centaur people. After a century of civil strife within each of the cities and amongst each of their citizens, the three great cities are abandoned and left to ruin. It is because of these years that Centaurs gain a despise for cities.

3,650 B.F.A. End of the Dark Towers War

A combined army of elves and barbarian humans move against both dark towers. This attack kills tens of thousands of elves, humans, fir darrig, and aurox. The towers nearly crumble to the ground, but each are left in ruin. This ends the war of the Dark Towers. Bands of fir darrig and aurox escape into the areas in and around Ta'Kanasiti.

3,600 B.F.A.

Agmon, a powerful Renarthian spellcaster, begins to adapt the Sultra Nal Raetha with what they have learned from the elves to also include the magics of the Tablets found 400 years earlier. This is aided by a young spellcaster named Kahaza who hails from the south.

A horde of orcs, oracs and giants crush the city of Evmon on the shores of the Cold Sea. They occupy this city for the next two hundred years.

3,550 B.F.A.

With the aid of Kahaza, Agmon secretly warps the Sultra Nal Raetha and the Tablets of Bukahara creating a new, darker magic called the Sultra Malzin.

Renarthians begin to construct the Wall of Iron, in order to keep orc attacks from cutting deeper into Renarthal. It is filled with dead orcs, oracs, giants and humans. They are cursed to forever protect the realms of Renarthal from the hordes.

3,500 B.F.A.

Kaarish tribal barbarian clans roam the region of present day Resha.

Unified forces of elves of Ta' Kanasiti and barbarian humans of Panthias route a number of fir darrig and aurox around the ruins of the dark towers, the standing stones that lie within the hills of Ta' Kanasiti. Many groups of fir darrig and aurox are destroyed but a majority of them escape through magical means through the ruins of the dark towers allowing them to escape.

3,490 B.F.A. Peak of the Renarthal Civilzation

Oracs and karnacks pour out of the Ceitha mountains laying waste to everything in front of them. The elves of Ta' Kanasiti rise up against the tide of evil and with the help of Renarthal turn them back. This establishes the realm of Renarthal as a dominate force in the far north.

3,450 B.F.A.

The great archmage sorcerer Artintium Greysoul creates the first Kithar in northern Renarthal. It is followed by hundreds more and allows the Renathians to expand their empire to now include much of the west. These hulking "cities of the sky" are soon on the horizons of even distant realms such as present-day Empire of Resha, present-day Ahamkara and Lathia. They are powered by sacrificed blood magic contained in the Stone of Inethril.

3,430 B.F.A. Thousand Years of Chaos

The Great Wars of Chaos begins, a massive planar rift opens up in the ancient place of evil Gol Gur in the Plains of Vismy, where once the great forest of Farithik stood. This rift causes a great cataclysm in the southern realms destroying hundreds of thousands of villages and small cities. The rift causes a massive valley to form. The rift, now called Vismyrr - The Valley of Echoes, unleashes into the world creatures of Chaos, led by Azahak himself. The Armies of Chaos rage chaos and destruction on the whole of Kralis for the next 1000 years.

3,400 B.F.A.

Renarthians besiege Evmon. For the next one huundred years orcs and Renarthians battle for the city. Ultimately the city is deserted by both races.

3,300 B.F.A.

Artintium with a host of warriors of men, enslaved orcs and oracs and aided by the guidance of Kahaza invade Ta' Kanasiti . This leads to one hundred years of battles that leave the elves defeated and enslaved by Artinium. He uses the elven slaves as sacrifices for blood-power to further the power of Sultra Malzin. He raises the Tower of Ungalth made from the bones of those that opposed him, it later is called the Shadow Tower.

3,256 B.F.A.

With Sultra Nal Raeth magic elves confront the onslaught of Djennar and Pursan and the monstrosities of Mitlan. This final, cataclysmic battle binds the elemental forces of the genii and the demon prince to the earth of Sharustu Valtha this causes the whole of the realm to be swept under by the northern sands. This creates the great desert of Nazrafu.

Dwarves establish the realm of Malmotik beneath present-day Kingdom of Panthias.

3,200 B.F.A.

Refugee elves from the blasted realm of Sharustu Valtha found the smaller realm of Kahdysasor in the forests of Resh (Forest of Thas) in the present-day northern portion of Resha.

Renarthian spellcasters begin to experiment with necromatic magic. They begin to create various types of undead creatures.

Instructed by Artinium, Renarthian spellcasters begin to explore the Celestial Omniverse. They also begin to make attacks and war within the Omniverse. They besiege and ensalve several clans of Bakrathi in the Astrea Prima. They establish the city of Haradru, City of Ivory Towers in the Astrea Prima.

3,150 B.F.A. Rise of Mashrapur

The establishment of the human village called Halinguras where the rivers Athin and Halin merge. It is the heart of the numerous villages and settlements through out the area. These dejah humans call themselves the Mashra.

Thun Trogar creates the Cabal of the Night, a necromantic enclave of wizards. They establish the Dungeons of the Night beneath present day Zhosarik.

3,100 B.F.A.

Thun Trogar becomes the first Yaqu after he delves into dark secrets given to him by a Priest of Mala. He is exiled out of the Cabal. He establishes the undead realm of Tuunga deep beneath present-day Parika.

3,050 B.F.A.

Gnomes suddenly appear on the largest of the islands of the Sea of Dragons. It is later learned that they arrived there via great tunnels beneath the surface of the world. They establish the Island of Caznak.

3,075 B.F.A.

Archmage Artinium is assassinated by Bakrathi assassins. Eshtou The Dark takes the title of Grand Archmage. Bakrathi begin assaults on Haradru.

3,001 B.F.A.

The twin realms of Hurigan and Baah Ruch are shattered. They are beset on all sides by enemies - fir-darrig, orcs, goblins, and aurox.

3,000 B.F.A.

After several hundred years the kaarish barbarians begin to establish the Jeweled City of Reshar, on the shores of the Blood Sea where the Talish River creates the bayou and swamplands of Baladhir. Within a few short months the city of Reshar expands its political power and establishes the Empire of Resha.

The city of Xilathor is established in the southern portion of modern day Rinhsa Adynshra. It becomes one of the more powerful cities in the ancient south.

2,900 B.F.A.

The Order of the Dark Blade is secretly established. It is headed by a Dark Priest of Mala.

2,830 B.F.A. End of the Chaos Wars

The Wars of Chaos comes to an abrupt end after the Council of Nylia, a group of powerful mages and priests in the service of Elal sacrifice their lives in closing the planar rift at the bottom of the valley.

2,825 B.F.A.

The Order of the Dark Blade founds the city of Gurish deep beneath southern Renarthal (present-day Kingdom of Nashatras). It becomes a focal point of evil and worship of Mala in the region.

Haradru is finally broken, Renarthians flee the city as it is overwhelmed with bakrathi.

2,800 B.F.A.

Several Archmages clash over ruling of Renarthal. An inner war begins amongst these six Archmages.

2,756 B.F.A.

General Gurag Steelshadow leads a great army of Garandor dwarves into the depths beneath the great dale in an effort to re-capture the lost realm of Hurigan.

2,750 B.F.A.

Renarthal is divided into six kingdoms: Nunthil on the western coast of the Cold Sea, Upper Renarthal present-day Parika, Midion present-day Mannheim, Lower Renarthal upper present-day Nashatras, Werulmath present-day Zhosarik, and Jhavam present-day Ragnar.

2,732 B.F.A.

Dwarves stumble upon a thick vein of silver ore along the shores of the Running River east of Ta'Kanasiti. They quickly establish the city of Qiniak as a base of operations and mining.

2,700 B.F.A.

Nunthil establish the mines of Igandor. Upper Renarthal discovers the use of Dark Powder.

2,650 B.F.A.

Aelwyn, escaping the collapsing Celestial Plane of Arishian, and establish a small agriculture settlement on the banks of the River Naogh (presnet day Halin River) in what is current Northern Rinsha. They found several small villages which collectively are named Adraros

2,637 B.F.A.

General Steelshadow and his legions of dwarves fail to re-capture the realm of Hurigan. Instead, they establish the grand city of Mahstechoor in the north-western corner of the ancient realm where the northern end of the Aham Mountains fall into the Sea of Dragons.

2,625 B.F.A.

Midion spellcasters establish a number of Enclaves that teach spellcasting to those that are deemed "capable".

2,586 B.F.A.

Sevret Gunion, a Midion spellcaster, becomes the first to "memorize" a spell. He dies as the power of the spell rips his mind and body apart.

2,500 B.F.A. Birth of Udarak

Tribes of kaarish settle and establish the city of Telhar in the western foothills of Kalish. They establish strong trade routes with the elves of Kahdysasor.

Udarak Kithslain is born in Xilathor. He his a child of Gishra and Chaos ripped from Gishra's womb violently. He rise to become a powerful priest in the service of Azahak.

2,486 B.F.A.

Jhavam attacks Werulmath. This begins the War of Spells as spellcaster create spells to fortify and destroy great numbers of targets.

2,448 B.F.A.

The Kheak Kingdom of mekronus dwarves is founded along the south-eastern shores of the Sea of Dragons along the spine of the Baligrog Mountains.

After many years of study and service to Azahak, Udarak Kithslain learns the magical secrets to eternal, unnatural life. Through a series of spells and rituals Udarak becomes the first yaqu and calls himself Udarak the Abomination. He forms the Church of Death beneath the city of Xilathor.

2,390 B.F.A.

Clans of junde humans begin to carve out a realm in the far north on the shores of present-day Cold Bay. They are lead by Krinth Jordath. Each of the small villages establish a small realm, with the Jordath Village as its center. Each of these village-realms are independent of each other but follow a higher set of laws, as written by Krinth. This unification allows for great prosperity and solidarity against monstrous hordes when the need arises. There are nine individual villages that make up this unification: Jordath, Shanta, Calish, Atathun, Imask, Durkar, Himur, Jhyrehn, and Rysath.

2,386 B.F.A.

The War of Spells Ends as spellcasters of Werulmath cause a Spell Plague to ravage Jhavam. Jhavam is left broken and dwindles in power.

Spellcasters of Midion establish the Enclave of Daemons.

2,321 B.F.A.

Establishment of the dwarven kingdom of Ahuletgan where the Iztalik ice meets the northern end of the Curiza Mountains under the rulership of King Nekhev Sha'ot.

2,286 B.F.A.

The Enclave of Daemons establishes contact with the Aurox of Duraretzan and begin to learn Ritual Magic.

2,260 B.F.A.

The BrightAxe Halls is founded in the Minthirath (present day Prax Dun) Mountains. The mekronus dwarves begin delving deep into the mountains.

2,250 B.F.A.

In the lush forest valleys of El Jhautar, in the shadows of the Kalish Mountains, the cities of Abdash and Bedarud are founded and rise to great importance and power in the region.

At the head waters and springs of the Tal Ir River, the city of Abdash is founded. It becomes a major trading post for trade coming from Telhar and Resha. The Tower of Alchemy is founded here.

2,200 B.F.A.

Through the use of Ritual Magic, the Enclave of Daemons summons forth the great demon Urakabarameel and enslaves him deep within the Dungeons of Duun.

2,175 B.F.A.

Urakabarameel escapes his magical bindings and takes control of the Dungeons of Duun.

2,150 B.F.A. Rise of the God-King

Grand Kataf Ishmak Telvur rises to demi-god status in the city of Aham. He uses portions of various deities to transform a number of his priests into divine minions in his service. These includes various priests within the cities Khariz, Chessther, and Thoranas. These priests soon take command and control of the cities.

2,100 B.F.A.

Upper Renarthal begins attacks against Midion, Werulmath and Lower Renarthal. They use the World Gates: Isor, Mehlok and Mynwe to deliver a number of explosive magical-devices called Klanindish that destroy the capitals of each of the other states. The Kalindish War begins.

2,095 B.F.A.

Dwarves of the Brightaxe Halls breach a large cavern that they call Uchurkaahl, meaning the "Vast Dark". Unfortunately, the dwarves delved to deep and unleashed a portion of the Chaos that was trapped by Elal at the beginning of time. These bit of Chaos tears through the cavern and the Halls above it. In its wake, this chaos mutates many of the Brightaxe Clan dwarves into several twisted, dark creatures: the dweorg, heurgh and sválfar. These races quickly divide into large clans that scatter into the DeepEarth realms and will establish small cities and realms through out Kralis. They each become great hazards to all beings within the DeepEarth Realms.

2,050 B.F.A. Destruction of Xilathor

Sargun Vahlmout is born in Upper Renarthal.

For hundreds of years the Church of Death gathers strength beneath Xilathor. They call forth legions of undead creatures, fiends and beasts of shadow as they attack the grand city from beneath. He targets all the churches of Gishra, destroying them first. In rage, the goddess Gishra appears above the city and with divine power she destroys the city, burying the Church of Death and all its worshipers beneath the rumble of the ancient city.

At his death Azahak summons Udarak and grants him dietyhood as the lesser deity of death, undead and necromancy.

2,048 B.F.A.

Clans of Mekronus dwarves under the rulership of King Khravit Ironskull establish the surface city of Ezet Pashta in the Blue Mountains east of the lands of present day Pal Hurr. It quickly becomes a center of trade and commerce between the people in the great plains of present day Pal Hurr and the tribal people of present day Myanhothia as the dwarves create large tunnels of passage through the mountain range.

2,025 B.F.A.

Sargun Vahlmout quickly rises amongst the greatest of spellcasters of Upper Renarthal.

The Kalindis War ends.

2,015 B.F.A.

With a number of thralls Sargun delves into the depths of the Tower of Umanar. He retrives the Staff of Halthor from the tomb of Numa Jacuith. With the staff he takes over the ruling council of Upper Renarthal.

2,010 B.F.A.

With the use of Sultra Malzin and the Staff of Halthor, Sargun opens a portal to another world. He enslaves and conscripts these "off-worlders" to do his bidding. They become the Thralls of Sargun, a massive army.

2,005 B.F.A.

The Thralls of Sargun march upon Lower Renarthal. This war lasts for 10 years. Over the next 150 years the Thralls of Sargun wage war on the reamaining 4 kingdoms of Renarthal. He subjugates all spellcasters and ruling Arcanists under his rule. He re-establishes the power of a single unified Renarthal.

2,000 B.F.A

The Shining City of Fath Shahid is built upon the Rock of Jahiur along the eastern banks of the Talish River. It becomes a holy site to the kaarish people of Resha. It is a well fortified city with a strong military presence and slowly begins to conquer many surrounding villages and soon becomes the ruling power of the river to the north from the edge of the Forest of Thas, to the intersecting river of Tal Ir.

Large groups of Dweorg (once Brighthall Dwarves) move deep into the DeepEarth lands, they found the dark dwarf realm of Uschtag beneath the lands of present day Solthania.

The demon Dagaroth, a servant to the goddess Aernus, escapes her bindings and flees into the depths of the Sea of Ithangar. There it establishes itself as a god amongst the mereel and merrow.

1,975 B.F.A

Merfolk establish the grand city of Selatok in the Sea of Magnara.

Khayl el Sahkhon, sultan of Reshar, commissions the building of the Imperial Navy of Resha, this allows Resha to being to control the coastal lands and waters of the Blood Sea and the Sea of Ithangar.

1,900 B.F.A. Rise of Rinsha Adyn

The powerful warlord Rinsha Adyn overcomes the inning fighting of the many regions or confederations within modern day Rinsha Adynshra, among them Juntha, Nerkats, Unthas, Kruuish, Nurgals, Kerkats that were all prominent in their own right and often unfriendly toward each other as evidenced by random raids, revenges, and plundering. He establishes himself as Urg Khyn, "ruler of all"

1,950 B.F.A.

Lord Arcanist Sargun establishes Mirth Durnal on the Isle of Baan located inthe center of the Cold Sea. Its foundation is built upon hundreds of Stones of Inethril. Sargun casts a Sultra Malzin spell called Tirdurah (Energy Drain) which begins the absorption of all magic within Kralis and stores it within Mirth Durnal.

1,850 B.F.A.

The city of Bedarud is settled on the shores of the Blood Sea where the Kalish Mountains dive into the sea. They begin shipping routes that take them as far the Sea of Tears and the many villages that line the coasts of the Sea of Tarn and Sea of Tears.

1,800 B.F.A. Destruction of Renarthal Civilization and the Fall of Magnara

The Renarthal civilization is destroyed. Lord Arcanist Sargun declares himself as God-King of all Renarthal. In a bid to become the new-god of magic, he opens a portal to the plane of Kylisor and challenges Magnara on his own plane. The climatic struggle comes to Kralis above the Sea of Cold upon the floating kithar city of Navia.

The battle pits Magnara against his darker side as well Sargun.

In a desperate manevuer to keep all magic from becoming corrupted by Sulta Malzin, Elal severes Magnara from the Celestial Omniverse, making him mortal so that all magic loses its binding elements. Through out the Celestial Omniverse planes, worlds and other dimensions tremble as their magic is disrupted.

As a mortal Magnara defeats Sargun in mortal combat by throwing himself and Sargun from Navia as it crashes into the Sea of Cold creating The Vast.

Elal seperates Sultra Malzin from Magnara and places the source of the darker magic in a jar called 10,000 Demon Jar and hides it deep within the Celestial Omniverse.

Unta Dhar beneath the Sea of Cold is nearly destroyed as the Cold Sea is magically destroyed. The grand cavern that it is located in is sundered in half.

1,795 B.F.A.

An eruption in the southern tip of the Blue Mountains (present day Kal Phyriax) levels the mountains into a rolling hills and smoldering plains. The whole area is showered with lava, ash and pieces of mountain. The smoldering clouds from the eruption cause the whole of Kralis to become cooler for the next several thousand years.

Gawarro establish the deep sea city of Suulopthquo within the Sea of Magnara.

1,765 B.F.A.

Struggling isande human clans, after the fall of the Renarthal Civilization, flee the north and into the low hills and plains of present-day Nashatras Kingdom. They found numerous villages in the Salhatur Hills. The large village of Naash-Rhes is located on the southern end of the region on the shores of the Bay of Tears.

Struggling clans of chaos twisted svalfar (once Brighthall dwarves) gather deep beneath present day Kraz Nal Tyr and found the realm of Buupthaor.

Th six kingdoms of Renarthal fall into near barbarism as they begin to inter-fight amongst themselves in an attempt to wrest control of the region. This causes more tensions and causes further decline in the region.

1,755 B.F.A.

After the fall of the Renarthal Civilization, the region of present day Alisanos becomes a heaven for monstrous races of all sorts, from giant kind and oracs to hazor and firvulag. In this twisted world chaos rises the Castle Du Mac from harsh cold ground. From this bastion of evil rises the power of the Necromancer King Szodrin.

1,725 B.F.A.

Dwarves of clan SteelHeart begin building the Citadel Mehech Lokar in the northern reaches of the Cethia Mountains near the receding black ice of Iztalik.

1,700 B.F.A. Rise of the Leviathan

Juntha, Nerkats, Unthas, Kruuish, Nurgals, and Kerkats become individual regions within present-day Rinsha Adynshra.

In a dark ritual of magic in the city of Suulapthoquo, the gawarro summon forth Qwalalatuo from a dark dimension into the Sea of Magnara, This mega-fish beast begins terrorizing the villages, fishing boats, and larger cities on the islands and shores.

1,650 B.F.A. War of the Seas

Orcs being to gather strength in the vast plains of present-day Rinsha Adynshra and begin to wage war on the six established regions of the area. Thousands of dejah and orcs die in bloody battles.

Merfolk from Selatok begin attacks against Suulapthoquo and the ancient beast of Qwalalatou.

1,625 B.F.A. Founding of the Lands of Talica

The Lands of Talica, once giant-kin ground, fall under the ruling of several human settlements. The greatest of these is Hanith Syr Dran on the western slopes of Prax Dun

1,600 B.F.A.

The Village of Bragih is founded. Many Isande tribes unite to found this village in an attempt to stave off the increasing attacks of marauding monsters and creatures of Chaos and cold that sweep in from the north. This is referred to has 1 Northern Reckoning (1 N.R.).

The cooling of Kralis, allows the black ice of Iztalik to encroach nearly 100 miles southward.

In the western forests of Farithik (present day Mir Forest) the elven warrior Myrth Via'Sylth and his large following of elven warriors conquer the western portion and establish the elven city of Qeturie Nal'T Valoth (City of Light).

1,590 B.F.A. Rise of the Undead King

A dark force of giants, oracs, firulag and hazor, mustered by the dark magics of Szodrin begin attacking rising settlements of present day Myanothia, the elves of Ta Kanasiti, the firbog tribes of Auslachen, and the scattered barbarian tribes of Ceithlenn. This is the beginning of the 'Time of the Undead King'. The vileness that is Szodrin pushes these attacks on for hundreds of years as "civilization" slowly encroaches northward.

These attacks, raids and war will last for hundreds of years, until the rise of the firbog clans in Auslachen and the coming of the barbarians of Ceithlenn.

1,580 B.F.A.

The village of Ahtaris, in the middle kingdom of present-day Nashatras, is founded.

The war of Sea of Maganara continues, merfolk, now accompanied with the sea dwarf clan DeepHeart, bury Qwalalatou beneath an avalanche of sea rock, locking the creature in a deep undersea crevasse. This turns the tide of the war against the gawarro.

1,575 B.F.A.

Elves establish the forest city of Telshar Shavia in the forests of present day Baar Dysh.

1,560 B.F.A. The First Plains Wars

Several tribes of junde and dejah in the vast Julnar Plains begin warring against hobgoblins, goblins, orcs, oracs and tribes of shaldhun.

1,552 B.F.A.

In an attempt to capture and use the power of the magic of Kaf, the Bheirhald Guild of Sorcerers in the city of Telhar capture a powerful genii called Khalahar. While the attempt to bring the powerful genii to this plane is successful, the sorcerers are not prepared for the cunning and trickery that Khalahar uses to gain control of the Guild. He uses this influence and power to overtake and control the city. This leads to 500 years of slavery and tyranny of the city and the surrounding regions.

1,545 B.F.A.

Numerous junde and isande tribes come together in the central plain of present day Malthuran, here they establish way-moot. This way-moot is called Kha Ersti and will grow to become one of the largest cities in the Western Realms before the first age.

1,500 B.F.A.

The six regions of Rinsha Adynshra, overwhelmed with orc invaders begin to bond together, leaving their ancient bitter skirmishes behind. Over the next two centuries the rise together defending themselves from orc attacks.

Skirmishes and wars begin to break out between Ahtaris and Naash-Rhes over several mines that the clans of Naash-Rhes have built in the hills between the two growing villages.

End of the First Plains Wars.

1,481 B.F.A.

Solthan Kur Ashur is born in the small village of Kromach along the shores of the Tughach River (present day Iron Snake River).

1,480 B.F.A. The Founding of Panthias

The Kingdom of Panthias is founded by the isande clans of Bragih, Gortuth, Kilnaria, and Valmyr.

1,452 B.F.A.

Solthan Kur Ashur creates the mercenary group known as the Iron Blades. Over the next few decades this group becomes legendary as it helps defend the various villages along the Tughach River against giants, orcs, ogres, and undead.

1,440 B.F.A.

The Empire of Patach, established by the ogre spellcaster known as Khilidax, rises out of the Curita Mountains and invades the lands to the west (present day Solthania). Accompanied by several hundred clans of ogres, orcs, goblins, and number of sahna giant clans.

1,435 B.F.A.

Hordes of orcs and goblins, lead by ogre captains they begin invading the lands surrounding Patach. They begin conflicts with the barbarian hordes of present day Malthuran Empire and the many villages of the Tughach River Basin.

1,433 B.F.A.

Trapped behind an orc horde of Patach, separated from his legion of warriors, Solthan Kur Ashur is left for dead.

1,430 B.F.A.

Solthan Kur Ashur returns to the Tughach River Basin, he brings with him a small group of men and women, dedicated followers of Solthan, he begins the writing of his philosophy known as "The Way".

Over the next few years Solthan establishes huge armies to begin to deliver defeats to the invading hordes of Patach. Over the next decades the Horde Wars cause devastation through out the north.

1,405 B.F.A.

The Horde Wars end as the Solthan Armies push back the hordes and take the capital city of Kalta in central Patach. The hordes are broken and flee into the Curita Mountains and into the lands of Black Ice.

1,400 B.F.A.

The mereel found the kingdom of P'tas Kree beneath islands of Palatyr off the coast of present day Pal Hurr

1,381 B.F.A.

Solthan dies of old age.

1,350 B.F.A. The Second Plains Wars

Isande human rule begins to gain ground through out the Northern Realms. Conflicts between elves of Ta'Kanasiti and Panthias escalate.

Growing strife in the fertile plains between goblinoids (hobgoblins, goblins, orcs, oracs) and junde and dejah humans escalate once again, engulfing the whole region in to a new Plains Wars. Fire dragons and earth dragons are involved in these wars as goblinoids enslave the dragons with shamanic spells.

1,313 B.F.A. Rise of Auslachen

The various tribes of firbogs of Auslachen become united against the Necromancer Szodrin driving back his murderous black armies.

The black ice of Iztalik recedes.

1,300 B.F.A. Establishment of Rinsha Adynshra; End of the Second Plains Wars

The laws and beliefs of long dead Rinsha Adyn are resurrected and they establish Rinsha Adynshra.

The land of present day Alisanos and Auslachen become infested with hordes of goblinoids, orcs, and other monsters as they sweep in from the ice lands of Iztalik.

Combined forces of human tribes push the hordes of goblinoids from the vast fertile plains of Julnar driving them into the hills and mountains of the Blue Mountains as well as routing them south into Garandor.

1,285 B.F.A. Creation of Solthania

Warriors fighting to stop the rising armies of giants, orcs, ogres, and undead in the north establish Solthania, in honor of the Knight Solthan Kur Ashur. This marks the founding of the first order of the Knights of Elal, established by Ulric Vianus as envisioned by Solthan Kur Ashur.

Villages of junde begin settling along the rivers Gul Mar and Gul Mak (present day rivers Tulmar and Tahlma). The largest of these villages is called Pal Mak, centered in between the two rivers where they merge.

1,205 B.F.A. Creation of Nashatras

The Kingdom of Nashatras is founded after several hundred years of strife between the ruling villages of the region.

Several large dejah tribes merge and settle the village of Harth in the central Yal Tyr Valley. They become xenophobic in an attempt to better be prepared for attacks from goblinoids. This has the unfortunate effect of spreading to non-dejah humans.

1,150 B.F.A.

The ancient clans and tribes of Ceithlenn, begin waging war as a unified force against the ageless evil of Szodrin. They unite under a single barbarian ruler Rutgard Uthak, and fight along side the firbogs of Auslachen to drive back the black armies of the Necromancer.

1,100 B.F.A. Rise of Quis Nal'T Kana

The building of the Dawning Tower begins in Quis Nal'T Kana (Azure Lands) in the city of Qeturie Nal'T Valoth (City of Light) in the heart of Quis Nal'T Kana. This is the rise of elven power in the far west.

1,052 B.F.A.

After several hundred years of tyranny, cruel slavery and unmerciful vengence, the city of Telhar exacts revenge upon the genii Khalahar through very powerful magic and aid from Fath Shahid. In the ensuing battles that raged for nearly 100 years, the city of Telhar fell and the destruction that was left in the wake was beyond compare. The entire city was swallowed up by sand as Khalahar raged and brought foul magic to the area.

1,050 B.F.A.

War begins to boil as the elves of Ta-Kanasiti, fearful of the rise of humans in the north once more, see the expanse of humans as intrusions into their lands. Many raids between Harr and Panthias erupt around the unstable borders of the northern kingdoms.

1,005 B.F.A. Third Plains Wars

Civil war breaks out in Nashatras over newly discovered gold veins in the hills of Salhatur. These wars will continue for the next 150 years.

Clashes over territory between the junde villages in the Julnar Plain and the xenophobic tribes of the Yal Tyr Valley. These conflicts give rise to the third Plains Wars.

1,000 B.F.A.

The Knights of Elal begin establishing colonades of Knights through out the Western Realms and the upper portions of the Northern Realms. This expanse of the Knights require them to establish a new order, thus the Order of the Sword is founded.

Beneath the lands of present day Myanothia, great hordes of heurgh (chaos twisted forms of the Brightaxe Dwarves) gather. They found the very large DeepEarth Realm of Bokh Tarch.

The grand white-blue Dawning Tower is finished. It reaches nearly 300 feet in height and is used to speak with the Quarial Ta'luthin.

985 B.F.A.

Marauding groups of fir darrig and aurox warriors begin invading the Myr Woods. The elves of of several villages deep within the wood are taken by the fir darrig as slaves.

970 B.F.A. The Fall of the Necromancer King

After hundreds of years of dominance and evil, the Necromancer Szodrin is driven back into his fortress castle where a last stand of firbog and barbarian tribes, bring down the castle around the Necromancer, driving him from the area and scattering his black forces across the face of present day Alisanos.

960 B.F.A.

Tensions finally explode between Ta-Kanasiti and Panthias and the War of Rhemstar swings into full action as both sides continually invade the others territory.

Third Plains Wars ends as great fires set by the constant fighting scorch the earth between the Yal Tyr and the Julnar Plains. These fires burn for an unearthly length of time, causing both the junde and dejah to retreat back to their homes. Many claim that the fires were divinely created and sustained.

Numerous settlements and many elvish patrols are fall to increasing raids from the fir darrig and aurox of the DeepEarth realm of Tharch Onych. After several months of hit and miss and a climatic battle in the village of Quis Lar elven warriors drive the raiding fir darrig and aurox back into the DeepEarth.

956 B.F.A. The Fall of Abdash

After 300 hundred years of slavery to the genii Jutnim, the people of Abdash rebel bringing down the powerful genii who curses the region to become dry, arid, and unlivable, this creates the wastes of Al-Kabur, this eventually leads to the creation of the desert of El Bahdehlam.

A large enclave of roaming lorkach settle the city of Dalachak beneath present day Rinsha Adynshra within a portion of the ruined city of Xilathor.

Fir darrig and Aurox mages set about summoning powerful demons to expand their DeepEarth realms by building the Underhalls of Tharch Onych known as the Durach (the Delve). Here they command powerful dark magic and summon greater dark powers from the depths of Nyx. They begin using these fiends and demons to attack the elves of Myr Wood.

950 B.F.A. Rise of the Duchy of Harr

United in kinship against onslaughts of fire dragon clans, ogres, orcs, and broodlings, the people of the region of Harr with the support of the Knights of Elal, unite their counties under the flag of Sir Byron Curtash and establish the Duchy of Harr on the shores the Sea of Dragons.

This furthers the goals of the Knights of Elal into that of protection and defense, this leads to the founding of the Order of the Shield.

948 B.F.A. Rise of the Haaran Empire

The xenophobic dejah of the Yal Tyr valley, begin settling many villages along the scorched earth border. The village of Harth, now a large city is the capital city of the rising empire of Haaran.

948 B.F.A.

In a climatic battle Khalahar was ultimately destroyed which created the bad lands of the El Baahedehlam and which led to the creation of the powerful desert of Resh. Over the next 500 years, the desert and badlands will encroach over all the fertile lands of the Empire, creating the largest desert in Kralis. It would only be stopped by the elemental magic of several jinns at the rivers of Talish and Tal Ir.

925 and 924 B.F.A.

Nearly simultaneously kaarish settlers found the Barony of Michan and the Kingdom of Nazhryn conquering most of the Eastern Shaar driving alewyn and sprite kin from the forests and hills of the region. Battles and skirmishes occur between Sanra Siti and the bergeoning Kingdom of Nazhryn.

920 B.F.A. Lands of Pal Hurr

Elves storm into the Duchy of Harr, nearly wiping the small kingdom off the map. The elves are eventually defeated by giant Constructs built by gnomes from the Islands of Caznak. This is the first instance of these mechanical machines to ever be used in war. They prove a deciding factor against the elves.

The junde of the Julnar Plains begin developing greater villages and establish the Pal Hurr lands. The two largest villages Pal Mak and Lagh Pal merge into one large city called Rakeem. While many junde begin establishing villages, most of the junde of Pal Hur remain horse people, roaming the plains in large groups called atthan.

900 B.F.A.

The War of Rhemstar takes a turn for the worse after the establishment of A’mithar, an elvish stronghold and rising city, is founded in Panthias Territory. For the next several hundred years, this place becomes a focal point of dark magic cast by elves against the Isande of Panthias.

875 B.F.A.

The Rhemstar War ends suddenly as elven spellcasters gather together to cast a spell to seal the border between Panthias and Ta'Kanasiti so that no human could ever cross. The spellcasting goes horrible wrong and unbridled magical energies rip across the land laying waste to the entire border area and creates The Scar.

Peace between the two nations will not exist for nearly a thousand years.

800 B.F.A. Destuction of Kha Ersti

The once great junde city of Kha Ersti falls to the encroachment of demons and priests of Azahak as they attempt to enslave the peoples of plains of modern day Malthuran Empire. The city is nearly destroyed as fell magics cause the city to sink into a putrid swamp. Tens of thousands of lives are lost as well as numerous Divisions of the Knights of Elal as the swamps swallow them whole.

750 B.F.A.

Orcs from the northern Baligrog Mountains invade the hills and low plains south of the Kingdom of Panthias. They are occupied by oracs and formorian soliders. They establish the kingdom of Nathak.

745 B.F.A.

Dwarves in the Fire Mountains begin the construction of Citadel Felmoch.

740 B.F.A. Rise of Zak-Cha

The kanus of the mountains of Urith Dal in the central Eastern Realms rise up against invading clans of orcs. In a unified measure with the Kingdom of Nazhryn they push back and hold the orcs in their pillaged territories. Zak-Cha is recognized as the nation of kanus in the Eastern Realms.

735 B.F.A. Founding of Pash Tar and Myanothia

Priests of Azhaka establish the Theocracy of Pash Tar on the southern shore of the Sea of Magnara.

Under the direction of the great warcaptain Urskas Myanthak the northern duchies of Gahlena, Lyrabion, Dilphur, and Syrshal are united against the oncoming hordes of goblinoids coming from the north, this creates Myanothia.

700 B.F.A. The Goblin Wars of the North

Newly united, Myanothia, begins fighting against the seemingly never ending onslaught of broodlings, firvulag, hazor, goblins, kaznarks, ogres, and cyclops that come from the north. This begins the Goblin Wars.

685 B.F.A.

Citadel of Felmoch is completed.

675 B.F.A. Rise of the Goblin King

United under a single flag, the hordes of the north establish the Kingdom of Og, in the lands of present-day Alisanos and Auslachen. This kingdom of all sorts of goblinoids is a foul pestilence that destroys most the outlaying villages of isande, junde and firbog. Along with the power of a foul, tempered earth-dragon known as Guazarthumiathorg, the Kingdom of Og survives for several hundred years. It becomes the source and scourge of all the north as hundreds of thousands of monsters pour out the kingdom to infest the various mountains, forests and hills of the north. Despite the fall of the "official" kingdom in 650 BFA the kingdom remains in tact in the form of the hundreds of different clans through out the north, each awaiting the rise of the next Goblin King.

650 B.F.A. The Fall of the Goblin King

United in a common cause, the entire nation of Myanothia rises up against the onslaught of the Kingdom of Og. In several tactical battles, which ultimately end in the destruction of the ancient earth dragon Guazarthumiathorg, the kingdom of goblinoids is brought under the sway of law. As war-stricken men and women return home, many stay in the lands in order to maintain some form of self-governing villages and towns against any new rises of "Goblin Kings"

600 B.F.A. Creation of the States of Kraz Nal Tyr

Through the efforts of several warlords the States of Kraz Nal Tyr are established.

585 B.F.A. Founding of Khu Khar Ersti

Two hundred years after the destruction of Kha Ersti, the Malthruian people of junde rebuild the capital of Khu Khar Ersti within the great swamp of Bhaalhoon, which was created during the destruction of Kha Ersti (800 B.F.A.). This rebuilding of the capital brings hope to the junde people which greatly inspires them to quickly rebuild lost villages and establish towns through out the realm.

576 B.F.A. Rise of Alisanos

Under the harsh rulership of Drake Alisano, the realm of Alisanos is created. It still remains a realm of dark evil, foul undead, and marauding packs of monsters. The people of Alisanos, gather in small, well defended towns. Despite the best efforts of the Duke Alisano, the evil continues to fester in the northern kingdom.

525 B.F.A. The Reshmak War

Firbogs march on Ceithlenn in an attempt to drive the humans from the area. They are met with a force of a thousand, half naked humans wearing kilts and wielding great swords.

The ReshMak War between Firbogs and Ceithlenn escalates as evil Formorians infiltrate the firbog ranks. These dark children of Azahak use their shape-shifting abilities to continually cause strife between Ceithlenn and Auslachen.

500 B.F.A.

The city of Bedarud falls to the ever moving sands of El Bahdehlam. By 50 BFA the desert will have consumed nearly 1/2 of the total size it will eventually become. The river Tal Ir proves to be a powerful source of water as it continues to come from the natural springs that that the desert has begun to encroach. It is rumored that the river belongs to a powerful Jinn that has come from the outer planes and refuses to allow the Curse of Jutnim to eradicate all life within the desert.

475 B.F.A. End of the Reshmak War

The ReshMak War comes to a frightening end after formorian assassins kill the isande king Kulthak Ironheart. This results in a wave of ten thousand isande humans descending on the nation of firbogs, storming all the way to Juthiak, the capital of Auslachen.

The war ends as firbog's weed out the formorians and their assassin.

450 B.F.A. Founding of the Malthuran Empire

With the rebuilding of Khu Khar Ersti and the founding of many villages and towns through out the region, the Malthuran Empire is established.

400 B.F.A. Establishment of Baar Dysh

Under the direction of Grand Shadiak Higo Sotan the various villages and monasteries of the Desaryn Mountains form the Empire of Baar Dysh. Elal soon becomes the state recognized religion of the realm.

390 B.F.A. Acires Homeland founded

The acries race, having been nomads for thousands of years settle deep roots in the southern portion of the El Baahedehlam and establish the nation of Cha-Nilak.

350 B.F.A. Rise of the Orcs

Orc armies led by the Orc King Kruc Kuriok invade the upper regions of the Kingdom of Nazhryn, storming from the southern Baligrog Mountains. The army, measuring 100,000 strong is made up of thousands of clans. They burn and destroy much of the area driving out "civilized" races.

300 B.F.A.

King Kurc Kuriok establishes the orc kingdom of Garu-Zax.

The barbarians of Ceithlenn establish the trading post the Place of Blood. This is considered by sages the founding of Ceithlenn, despite there are no major villages or cities within the borders of the region. The barbarian tribes forcefully maintain their borders.

265 B.F.A.

For unknown reasons the dwarves of Mirtan desert the ancient city, leaving it to become a collection of dark tunnels and lost halls in which monsters dwell.

225 B.F.A.

Orc clans from Nathak sail across the Sea of Dragons looking to conquer more lands. Several thousand establish the realm of Ni-Ilik north of Kal Phyriax.

200 B.F.A.

Orc armies continue to war against the Southern and Eastern Realms. The knightly order of Sadhaka, followers and worshipers of Elal and Gishra, establish many strongholds in the region that would become the Kingdom of Sadhaka. A great wall of stone is erected along the border between Garu-Zax and the strongholds. It extends some 1,000 miles as it snakes its way from the mountains of Baligrog to the mountains of Urith Dal. It is named the Black Wall.

175 B.F.A. Founding of Tallak

The expanse of lands between the rising states of Kraz Nal Tyr and the Malthuran Empire becomes home to the race of trolls that call the place "True Land" or Tallak.

150 B.F.A. Founding of the Barony of Michan

A great number of people lead by Crusader Michan DeLuth, leave Pash Tar in an attempt to create a land free from religious constraints and persecution under the heavy hands of the priests of Azahak. They establish the Barony of Michan.

50 B.F.A.

A heavy force of several thousand orcs invade lower Baar Dysh dividing the nation in two. Wars between orcs and Baar Dysh rage for decades as humans, dwarves and elves fight against the encroachment of the orcs in an attempt to drive them out. They are joined by the Corp of the Order of the Shield of the Knights of Elal.

Kralis Living World