Time of Contact

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Time of Chaos, Time of Chaos II, First Age, Second Age, Third Age


The Following is Excerpted from the Book of Jal-el and is set to dates Before First Age. Most of the following time-line deals with the pre-history of civilizations in and around the Sea of Dragons and the Region known as the Southern Realms.


Between 100000 and 50000 BFA, the northern parts of modern day Southern Realms were grass and woodland with an abundance of rainfall, rivers, lakes, fish and other aquatic life. Anthropologists speculate that from the Sea of Magnara coast, many races migrated into the Asthia, or the lands around modern day Dardura Sheva and into Ahamkara.

These communities raised sheep and goats, as beings did along the Magnara Coast. And communities of people fished in the lakes and rivers of the region, using intricately made bone harpoons and fishing hooks, many using nets with weights and other tools for harvesting aquatic creatures.

Living a settled life, many races began using pottery and growing food, using stone and wooden tools. To the east, along the upper Sea of Magnara, including what was to become current Sadhaka, people by 48010 BFA were growing sorghum and millet and wheat. And by 38000 BFA, people in the middle of the region were raising cattle. Then around 37500 BFA the climate of the central Southern Realms began to dry, perhaps in part because of overgrazing — wetness needing vegetation as well as vegetation needing water or some other great catastrophe. The area started to change from green grass and thick woodland to rugged lands, with sparse forests, and thin grasslands.

Anthropologists speculate that some of the races fled the drying to the northern into the modern day Western Realms, taking with them their cultivation of wheat, barley, flax, various vegetables and their goats and sheep. And perhaps some people in the western Southern Realms retreated north and westward to wetter,cooler lands of modern day Haaran Empire and the Northern Realms, taking with them their pigs, sheep, goats, cattle and knowledge of farming.

In the highlands, herding and farming appeared, people there were growing a cereal crop called tefak and starchy stalks called quinset. Remaining in the central regions were sparse populations of dark skinned races of Humans, Firbog, and also a people called Byris, the Byris occupying territory near the Sea of Magnara.

Meanwhile, in the lands south of the dry regions of the Southern Realms many races had begun small-scale farming and raising cattle. Those living in the continent’s equatorial forests continued to rely almost exclusively on their hunting and gathering, which provided them with all they needed. It would be want and deprivation elsewhere that would mother new ways of doing things, and these people saw no reason to hack clearings to grow food that was already sufficient for their numbers.

During this time the world itself also continued to separate creating the lands of Azar and Hurlan and forming many of the islands that surround Ta-Los.


16,000 B.F.A.

As the mists of the Time of Fruition break apart from the face of Kralis, the rise of the First Born, Dragonkind, spreads across the whole of Kralis. Individual dragons and clans of dragons carve out large swaths of land to rule over. They also battle amongst themselves and amongst rival clans for superiority and rule over all Kralis.

In the far north, as the ice sheets of Iztalik recede, great clans of giant-kin begin their own carving of kingdoms.

14,200 B.F.A.

Establishment of the first tavia elf settlements in present-day Lathia.

13,800 B.F.A.

Establishment of the first terga elf settlements in present-day Lathia.

13,350 B.F.A.

Establishment of the first druas elf settlements in present-day Lathia.

13,000 B.F.A.

Establishment of the first ssaefre elf settlements in present-day Lathia.

12,686 B.F.A.

The Great Dragon wars spark as tensions between clans escalates. These wars last for 500 years, as rivals battle for control of the land, the seas and the air. These devastating wars leave many clans on the brink of extinction.

As the Dragon Wars surge, isolated pockets of formerly dragon controlled lands fall into the hands of other races as they establish themselves.

Giant-Kin take a great leap forward and in the midst of the Dragon Wars, openly begin to battle against dragons, causing the dragons to fight two wars at the same time. Many dragon clans retreat into hidden and isolated areas.

The first goblinoids (goblins, kaznarks, kobolds, and drakos) are created by the magics of the dragons to serve as slaves. Many clans of these creatures escape into the world.

12,500 B.F.A.

Establishment of the first ssaevu elf settlements in present-day Lathia.

12,500 B.F.A.

Establishment of the first avitanus (sea) elf settlements in the seas around present-day Lathia.

12,252 B.F.A.

The Dragon Wars ended, but the Giant-Dragon war continues to rage as giant-kin push the dragons further and further into isolation. During this giants from every corner of the world begin creating their own cities and empires. Many giant-kin make the smaller races their slaves, using them to build their own cities.

Several giant-kin clans establish the Kingdom of Athigurian in present-day Empire of Rinsha Adynshra. They enslave a number of human tribes, presumably ancient dejah.

12,055 B.F.A.

Many dejah human tribes begin to settle the vast, fertile plain from the shores of the Sea of Magnara (present day Ahamkara) to the northern shores of what will later become the Sea of Dragons. Named for the warlord Kish, these tribes are ruled by chiefs and the warrior aristocracy.

Numerous goblin clans and kaznark clans begin to establish small territories throughout the world. The first karnacks rise to power in present-day Ta' Kanasiti.

12,000 B.F.A.

Elves give rise to the Nation of Lathia as elven settlements establish themselves along the shores of the Sea of Tears.

11,800 B.F.A. Founding of Kish

Dwarves rise in power in the lands to the far north. Hundreds of dwarven colonies begin to be established through out the DeepEarth. The various dwarven races each establish great underground kingdoms.

Kishtar, the Imperial City of Kish, is founded in a fertile valley (present day valley of Kartu). The first Kishian emperor Furyur. The Kishian people excel at the use of shamanic magic, calling upon the spirits of the world to do their bidding. They increase their territories by summoning forth air and earth spirits that they command to open great portals. They create the first basic Gates of Kralis using these elements.

Skirmish battles between the tribes of Kultak (karnacks) and the tribes of Guurish (goblins) explodes into full war as the two races clash over territory.

Elves of Lathia separate into several houses based on racial traits: tavia elves form House of Silveal; terga elves form House of Quisnar; druas elves form House Malzin; avitanus elves form House Alutyr; ssaefre form House Saefre; ssaevu elves form House Tasana

11,600 B.F.A.

The tribes of Kultak defeat the Guurish Tribe.

The rising houses of the elven lords in Lathia begin to contest each other over land rights for their separate houses. A number of skirmishes break out all over Lathia. Each house wants to rule all of Lathia. The island of the elves is divided into six realms, each based on each of the six houses of elves: House of Silvael, House of Quisnar, House of Malzin, House of Alutyr, House of Saefre, House of Tasana.

A small clan of Mekronus dwarves establish the high mountain city of Mirtan in the Minthirath Mountains. They are the first dwarves to explore beyond the realms of DeepEarth.

11,550 B.F.A.

The tribes of Kultak are conquered by Kishian forces. This marks the beginning of the First Dynasty of the Kishian Empire.

11,000 B.F.A.

The great Mines of Arkanol are founded in the DeepEarth realm beneath the isle of Myngaard.

The Kishian Empire has expanded its power via teleporter rings to encompass from present-day Myanothia and from Vladac to present-day Multhuran Empire.

10,950 B.F.A. War of the Elves

House Silveal begins open warfare on House Tasana, attempting to put them under militaristic control. Many clans of House Tasana flee across the Sea of Tarn to the shores of present day Eastern Shire. Though shattered, many smaller clans of House Tasana become skirmish fighters continuing to attack the growing House of Silveal.

House Mizlan takes in and supports these renegade bands of House Tasana.

Many small clans, sensing great a war coming to the elven people, leave Lathia and head into central Ta Los to establish minor realms.

10,850 B.F.A.

Firbogs settle into the great forest of Junik (present-day Garandor) along the borders of modern day Baar Dysh and the Haaran Empire.

Dwarves found the city of Borgosh under the present-day Bay of Cold.

10,800 B.F.A.

The first Dwarven Council of Elders is held in the Mines of Arkanol underneath the Isle of the Dwarves, The mines become the Great City of Chakarnu

10,775 B.F.A.

The Great Dale gives birth to the Acires, who begin to wander the world in large colonies looking for their "Promised Land"

10,750 B.F.A. War of the Elves

The aggressive House Silveal sets its eyes on the lands of House Mizlan. House Mizlan rises up and strikes first with vicious strikes and strong elemental magic causing House Silveal to prudently retreat. The two houses set in for a war that lasts for 250 years.

The dwarven realm Ur is established under the present-day Alisanos.

10,700 B.F.A.

Kishan is defeated as it attempts to push its reign into present-day Kingdom of Panthias as it is besieged by goblinoids and ogres in that region.

10,600 B.F.A.

Centaurs migrate from the deep south and establish their first colonies within the southern forests along the shores of the Sea of Magnara and in the great forest of Farithik to the north.

Devastating eruptions as the Isle of the Dwarves grows, collapse the dwarven City of Chakarnu, burying it deep beneath the surface. Dwarven clans scatter into the DeepEarth around the isle. Dark powers gather to create the first orcs from the surviving dwarves of this lost city.

A Baal-Rog demon named Kexzathurix arrives on Ta Los ahead of a legion of demons and founds the dark realms of Huusitahar in the mountains of Curiza (present-day Bayreesh) in the Western Realms on the border between present-day Solthania and Alisanos. He creates the Bakrath Gate, a gate that opens up to the plane of Hell. Demonic kind begins to slowly infiltrate the dark worlds of DeepEarth establishing the dark cities of Lurikith, Dreach, and the City of Iron.

10,500 B.F.A.

Giants settle far to the north where the Iztalik ice has receded. They establish the realm of Jotunar. It is a realm of jagged rocks, thick glaciers and rugged, maze-like hills.

10,489 B.F.A.

Led by a young warrior from the heart of the present day Empire of Rinsha Adynshra, 10,000 slaves rebel against the greatest of the gaint-kin kings and destroy the kingdom of Athigurian. For the next 500 years the legends and rumors of the Athugurian Uprising spread and many unkind and cruel giants find themselves and their kingdoms beneath the sharpened spear point of rebellious slaves of all races. By the end, giant-kind is thrust back into the same isolated pockets that they drove the dragons to.

House Silveal spellcasters set to call forth allies to fight for them against the other elven clans. During the casting, demonic influence throws the spell off and the elves create the dark race of Fir Darrig, who turn against their "masters" in a rebellion and flee into the DeepEarth Realms.

10,455 B.F.A. War of the Elves

House Silveal attacks and destroy Mithra, the capital city of the Mizlan House realm, this attack separates House Mizlan from its alliance with House Quisnar. The city is razed to the ground. House Quisnar bands with the renegade House Tasana and invade the realms of House Silveal intent on destroying the ruling family of the House. Through the use of great elemental magic House Silveal turns back and utterly destroys the invading army.

Large clans of Khazun dwarves, establish the realm of Riildarrow in the hills below the Minthirath Mountains (present day Prax Dun) in what is present-day Kraz Nal Tyr. They build the great city of Mazdarrow. They begin trade with firbogs in the region.

10,450 B.F.A.

Refugee dwarves from the collapsed Mines of Arkanol erect the fortress called Dar Pakh, establishing themselves on the surface world. They establish the dwarven nation of Myngaard.

A legion of Gyryzths demons raze the Imperial City of Kishtar. From the anarchy of this the kingdom is divided into northern and southern kingdoms of Kish (present day Ahamkara) and Kuur (present day Sea of Dragons). This marks the beginning of the Second Dynasty of the Kishian Empire.

10,350 B.F.A.

The Kuur kingdom erects the Citadel of Tor on the location of present-day island of Caznak, in the Sea of Dragons.

Fir darrig establish the DeepEarth realm of Duana Tagh beneath present-day Kingdom of Nazhryn.

10,265 B.F.A.

Firbogs and humans make first contact in the plains of present day Plains of Varga.

10,225 B.F.A. War of the Elves

House Silveal gathers a grand army of elves in order to march upon the unified Houses of Quisnar and Tasana. This army measures in the tens of thousands of tavia elves, they wreak havoc on the realms of House Quisnar and Tasana, nearly destroying both houses.

A majority of House Mizlan flee the lands of Lathia and head into Ta-los, they are chased into the DeepEarth Realms and are hunted relentlessly for several hundreds of years. These druas of the House Mizlan turn to the dark goddess Mala and use her dark powers to attack House Silveal in an attempt to escape the persecution of the House.

10,150 B.F.A.

Peasants of the northern Kishan Kingdom of Kuur revolt.

Merfolk clans establish the realm Khualish and the grand city of Ohtah in the Sea of Magnara.

10,000 B.F.A.

Minotaurs emerge and settle colonies in the low mountains of Kazhar between present-day Resha and Rinsha Adynshra

Primative orcs storm Dar Pakh, erupting from the deep realms, presumably from the lost city of Chakarnu. This incursion drives the dwarves out of the fortress.

The First Citadel of Magic, Aznoia, is erected in the Kisan Mountains (in central Kish, present day Sea of Dragons) as the mystical forces, now called magical energies are harnessed by Staun Greygem, the first Elemental Sorcerer.

The Kishan Kingdom reaches its highest point of power dominating the upper regions of the Northern Realms as far as present-day Parika where the black ice of Iztalik has begun to recede.

Gathered in large forces the dwarves of Myngaard attack and reclaim the tower of Dar Pakh, pushing the orcs back deep into the DeepEarth.

Elven clans from Lathia establish the small forest kingdom of Sanra Siti in the great woods of present day Kingdom of Nazhryn.

9,900 B.F.A.

A large number of dejah human tribes invade the forests of the Centaurs along the shores of the Sea of Magnara and the great forest of Farithik. The battles and invasions are stopped by a lone, elderly human centaur that is said to have risen from the earth during the Battle of Ichta.

Chaos erupts in the Kishan Mountains (located in central Kishan, the northern reaches of present day Aham Mountains which stretched into central Kuur which is present day Sea of Dragons) as unknown, mystical forces are released. These forces transform many of the creatures and beings in the area into many different monsters and beings.

9,855 B.F.A. War of the Elves

The lands of House Quisnar are conquered by House Silveal. The remaining clans of House Tasana calls upon House Saefre to come down from their mountainous homes within the Ta' Janur Mountains to aid them in their war against House Silveal. House Saefre refuse and barricade themselves in their high peaks.

Elves of Sanra Siti discover the grand Hall of Mysinar, deep within the Forest of Murnath. This becomes holy ground for the elves as they commune with the Quarial Ta'luthin beesching them the troubles of the elven people.

9,850 B.F.A.

Druas elves from Lathia come to study Elementalism, under the tutalage of Staun. The elves are stunned to find the human to be the same human that harnessed the powers of the elements 350 years before. The World Gate of Lathia is created.

Merrow begin attacking the realm of Khaulish. These attacks often include the use of leviathan creatures that destroy great portions of the realms.

Several dwarven clans venture deep into the lost mines of Arkanol to find the remains ancient city of Chakarnu. Instead they find a bottomless abyss that falls deep into the DeepEarth Realms. Here these clans begin the reconstruction of their lost heritage and begin the building of Thurion.

9,833 B.F.A. War of the Elves

House Silveal, having conquered nearly all of Lathia, corners the remaining clans of House Tasana against the Sea of Tears. House Tasana fends them off for several hundred years dogging House Silveal through out the hills and low mountains that separate Lathia from Ta-los.

9,805 B.F.A. War of the Elves

Having outwitted and dodged the strength of House Silveal, House Tasana finds itself outnumbered and on the brink of utter destruction. House Alutyr hearing the distress and pleas of House Tasana calls upon the beasts of the oceans and powers of the sea and crash thunderous waves upon the lands beneath the Hills of Haar flooding the plains and causing the land to collapse, forever severing Lathia from Ta-los and creating the Strait of Haar. The elves of House Tasana establish settlements in the Eastern Shire for several thousand years.

Avitanus elves of House Alutyr establish the sea elf kingdom of Val Nal 'T Baliar in the Sea of Tarn.

The merfolk of Khaulish begin the construction of coral garrison towers through out the realm, following the natural pattern of the undersea mountains of Kalahsecu Suss'lan. From these towers merfolk warriors are able to venture into the Hellsground Trench to fight merrow

9,801 B.F.A.

The dark aligned portion of House Mizlan head deeper into the DeepEarth and travel further north under the Sea of Magnara and into the DeepEarth Realms below present day Dardur Sheva and establish the DeepEarth Realm of Duronith.

9,785 B.F.A.

Kishian spellcasters establish the Tower of Arquino in the eastern plains near the Plume Mountains (present day Via' Asthierr Mountains of Ta' Kanasiti). It is a brilliant white tower built from white marble and granite. It is used to study the skies, alchemical laboratories, and other magical experiments and journeys into the Celestial Omniverse.

9,775 B.F.A.

Great battles begin in Myngaard as dwarves of various descent begin to battle over control and leadership of the Isle of Dwarves. The Isle of Dwarves is divided into seven regions with the greatest warriors, sages and spellcasters casting themselves into kings and queens of these dwarven empires.

Wars between Sanra Siti and the Fir Darrig of Duana Tagh erupts as the "Dark Elves" surge into the realms from caves and fissures in the earth. These battles rage for several centuries, until the elves of Sanra Siti use elemental magic to seal the various crannies that the "Dark Elves" use to emerge from DeepEarth.

Three great elven houses: Via' Asthierr, Asthierr Sylth, and Via' Mysi leave Lathia fleeing the elf-kin wars leaving behind all other houses. They journey by great ships north and establish the elven nation of Ta' Kanasiti (Tah Kah-Nas-ity) in the ancient northern forest of the Northern Realms.

9,750 B.F.A.

Ammavaru and the Quarial Ta'luthin attentions are drawn to the world of Kralis. The Quarial Ta'luthin are saddened at the plight of their people. Calling upon Elal and Gishra, Ammavaru and the Quarial Ta'luthin ask to allow them to gather their people and establish a new elven order on Kralis

Ammavaru and the Quarial Ta'luthin come to Lathia and summon the ruling families of the current houses. They establish the first house, Amma Ta'luthin, and each of the ruling families are made of this house. The house is set above all other houses. Ammavaru forbids any new houses to be formed for 1,000 years as she and the Quarial Ta'luthin live among their people.

9,700 B.F.A.

Lord Kualitan orders the creation of the Bukahara Artifacts. These are ten great artifacts that are used to store the whole of the magical lore of the empire. They are placed in Kish in the temple of Elal and are given as great of significance of worship as the gods.

A number of skrimishes occur between Druas elves and Fir Darrig as both fight over similiar territory through out the DeepEarth realms.

Merrow raids into Khaulish become bloodier and more frequent. Several leviathans are destroyed as they are used as beasts of war against the garrison towers.

9,675 B.F.A. Dwarven Wars Begin

Renewed battles and wars threaten to destroy the dwarven race. Decisively the Athdeha Clan leave Myngaard and travel into the southern lands. Wars continue to rage as the remaining dwarven clans clash over borders and rights.

Over the next two hundred years the various dwarven clans separate and head into the world. The Dracizdin Clan head deep into DeepEarth along with Drazadan Clan. Who continue to battle with each other for another three hundred years as the two clans migrate south and deeper into DeepEarth.

The Uzhual Clan, living near the sea for these past millenia take to the sea on a permanent basis leaving their ground dwelling brethren to continue fight amongst themselves. They establish the underwater dwarven realm of Thearntor.

The remaining three clans Mekronus, Mazadhuk, and Khazun continue to battle over the next 500 years.

Magical items gain significance among the Kish people, intelligent sentient items begin to influence the minds and beliefs of the people. Soon small groups of worshipers of these items take root. The greatest of these items Kuzzithak, a crown of power, made for the Lord Kualitan, begins to influence his mind. During the winters solstice Lord Kualitan forbids the worship of the Kralis deities and replaces them with specific powerful items. Kuzzithak grants Lord Kualitan long-life. His children are the ancestors of what will become the Kaarish people.

9,670 B.F.A.

The dark way is discovered by avitanus scouts in the sea floor south of present-day Barony of Michan. This gigantic cavern of dark water beneath the surface of lands leads to smaller, ancient volcanic tunnels that lead to the Sea of Magnara.

Trade routes are established between the merfolk of Khualish and avitanus elves of Val Nal 'T Baliar.

Merfolk establish the cities of Ree Tari, Saptath, and Naarish.

9,550 B.F.A.

Staun Greygem accidentally creates the first world gate in the depths of the DeepEarth, beneath Aznoia. It allows him to travel instantly to the Shores of Hurlan. Shortly thereafter a young human named Ter Ashlan arrives at the Citadel of Aznoia and together they begin creating the Bahumat Talisman that allow Staun and many of his students to begin creating World Gates through out the Omniverse with greater success and more stability than the first gate.

Minotaurs and ancient dejah-humans make first contact in the hills just north of modern day Kaz Nakiur. This leads to several battles that causes the humans to retreat from the hills and to not tolerate minotaurs for thousands of years.

Fir Darrig begin establishing civilizations through-out the DeepEarth realms beneath present-day Pash Tar: the dark city of Melek Ba Rys; in the Nazrafu Desert, The City of Char; in the Empire of Resha Och Adnach. The greatest of their realms is Ithang Urth situated beneath the present-day mountains of Aham in northern Ahamkara.

Merrow spies locate the Dark Way and invade the Sea of Tarn and establish the realm of Ukrahic beneath the ice shelf of Gashinar. The colder waters begin to alter the nature of the merrow creating a large more humanoid looking race that call themselves the Mereel.

9,500 B.F.A.

The Imperial City of Kishtar is suddenly hit with a devastating plague that quickly surges through the population it is called the Phuir Plague. Ailing citizens flock to temples of Elal and Daemah throughout the kingdom but are unable to be healed as the gods in their anger have removed their healing benefits from the kingdom. Kish also becomes victim to a blight and drought that destroys the empires crops and herd animals bringing famine to those that survive the plague.

The whole of the kingdom is awash with plague that quickly spreads into the southern kingdom of Kuur where it takes a great toll on the people there. Outraged the people of both kingdoms turn their anger towards the great magical items that they had created removing them from their holy places and sending them to the ends of the world. Many of these items become cursed.

This marks the last dynasty of the Kishian Empire.

Tavia elves establish the realm of Ilyrm TurNith in present-day Barony of Michan.

9,450 B.F.A.

Giants from the shattered kingdom of Athiguran establish the realm of Galturik.

9,225 B.F.A.

The Dwarven Wars come to an end as Clans Mekronus and Khazun flee Myngaard leaving the whole of the isle in the hands of the Mazadhuk Clan.

9,150 B.F.A.

Staun Greygem and many students find that creating World Gates on the major crossings of ley lines of the world provide for a much greater stability and longer reach of a single gate. Unknowingly, Staun had created the first World Gate on a major crossing of ley lines beneath Aznoia.

9,000 B.F.A.

The Tower of Ginash is raised on the Plains of Vismy, here hundreds of priests, clerics and acolytes gather to worhsip the gods of good.

The exact details of what occurred in the Citadel of Tor Nas, and the Kishian Empire, are unclear, but the results of what occurred changed the face of Kralis forever. At some point during this time, the great mages and priests of Kishan cast some spell that brought down the realm as it was blasted away by magical forces that left nothing more than a gigantic crater that would eventually become the Sea of Dragons. This destroys the Kishian empire.

This cataclysm causes the Kishian people to become divided. From the remnants of the people the Junde people, Isande people and Kaarish people are established.

Seeking a home of their own, the Kahzun Clan of dwarves and the Athdea Clan agree to establish a realm situated between present day Sea of Dragons and the great ocean Tineth (present day Sea of Ithangar). It is called Garandor, dwarven for Last Home, and is a free realm that welcomes all dwarves. The reign of King Skol Malithgar of the Kahzun Clan and Queen Reynna Jundet of the Athdea Clan ensures that both clans have a stake in the power and ruling of the realm to never again allow what occurred in Myngaard 330 years before. The fortified city of Manak Dirguith is founded.

8,980 B.F.A.

Clans of avitanus establish the realm of VurNal Uusia in the Sea of Magnara around the sea mount Kaarish's Tower.

8,950 B.F.A.

Fir Darrig travel to the depths beneath the Sea of Magnara where they construct the dark citadel known as Haaturig Tegwa, recognizing it as a place of great evil where they commune with dark gods of the Celestial.

8,875 B.F.A.

The dwarves of Garandor found Bolagir on the northern edge of Garandor in the Cliffs of Harish overlooking present-day Haarn Empire.

8,800 B.F.A. Founding of Ahamkara

Remnant tribes of people of the Kishan Empire, predominately dejah and junde, gather under the rulership of Tarrik Ahamka, a powerful Archmage, in the fertile valleys at the foothills of the Hurthta Mountains (present day Aham Mountains). The region grows slowly over the next 2,000 years and becomes known as Ahamkara. They found the city of Hurluth in valley of Kartu. These tribes settle several states within that create "god-kings" and cultivate a dark and strange spellcasting known as Dulak.

8,750 B.F.A.

After 1,000 years of rule the First House, Ammavaru and the Quarial Ta'luthin decree that the First House is to select 200 hundred of its very best to create 100 Houses. They also establish the Druc a’Orraunil (War of Wisdom), a “war” fought by six champions from each house during the holy month of Elvalteer (The Will of God; it is never the same month each year, instead being randomly chosen by a member of the First House). The Druc a'Orruanil is held every 150 to 200 years. The winning house of the Druc a’Orraunil rules all of the elven people for a single generation.

Merfolk of the Sea of Ithangar establish the deep sea city of Iano within the deep sea mountains of Meb Ola that run north to south in the deep waters between present-day Kraz Nal Tyr and Mashrapur.

8,650 B.F.A.

Glintash is founded deep beneath the forest of Myngar in northern Garandor.

Wars between merfolk, ocanius, merrow and mereel escalate in both the Sea of Tarn and Sea of Magnara. In a cataclysmic battle the caverns of the Dark Way collapse trapping thousands of merfolk, ocanius, mereel and merrow in large underground oceans but seal off the way between the Sea of Tarn and the Sea of Magnara forever.

8,550 B.F.A.

The first human city is established where present day Dardura Sheva sits. The city is named Uthar Teg. 30,000 dejah humans call it home for the next 1,000 years.

Fir Darrig establish the realm of Eit Dhuraag in the depths beneath present-day Haaran Empire.

8,300 B.F.A.

Dwarves and Fyrgins establish the realm of Ghunthas beneath the Ceitha Mountains.

8,259 B.F.A.

A large scouting force of fir darrig from Eit Dhuraag come in contact with an alien-like race called the lorkach deep beneath the lands of present day Haaran Empire. This marks the first time the lorkach are encountered outside of their dimension. Over the next 8,000 years the lorkach will enslave hundreds of thousands of beings from kralis taking them to their dimension. They will establish many enclave cities through out the world.

8,100 B.F.A.

The dark fortress of Gor Gul is built by dark priests of Azahak in the forest Farithik in the heart of the Southern Realms. Its influences turn the forest into a nightmarish place of darkness. Hundreds of thousands of orcs pour from this fortress wrecking havoc and destruction through out the region.

Clans of House Mizlan, having established the DeepEarth realm city of Duronith turn north and head into the DeepEarth realms beneath Garandor.

Clans of Uzhual Dwarves found the coastal realm of Duria on the Islands of Dur off the coasts of Garandor and present-day Mashrapur. They ally with the merfolk of Iano.

8,075 B.F.A.

Dwarven explorers discover a thick vein of red steel ore in the Fire Mountains in north-eastern present-day Mashrapur. They establish the realm of Khanzar.

Orcs surge from dark holes deep beneath Bolagir and force the dwarves from this ancient home. The orcs are backed by several Amducious demons. They establish the realm of Veerhaug.

8,059 B.F.A.

Having flourished for 1,000 years, the rise of Gor Gul and its onslaught of orcs brings death to the city of Uthar Teg as it is overran by these dark armies. The ruins are left in the control of the orcs nearly 1,000 years.

8,051 B.F.A.

Small and separate armies of humans, and firbogs wage battle on the Fortress of Gor Gul. These are lost and the evil of the fortress grows. Its power ranges west from mountain range of Tuurith Nyg in present-day Mashrapur to the eastern slopes of the Aham mountains, from deep within the Plains of Vismy in present-day Rinsha Adynshra north to the mountains of Desaryn of present-day Baar Dysh.

8,032 B.F.A.

Stengthened by a number of fire dragon clans, the powers of Gor Gul push their control of the lands even further, marching on the dwarves of Garandor. The dwarven land, riddled with hundreds of mines and thousands of miles of tunnels, easily turn back the encroaching armies, but feel the devastating effects on their realms as thousands of dwarves are killed or forced into slavery.

8,025 B.F.A.

War erupts in the north (present day Western Realms) as great orc hordes stream southward from dark holes on the edge of Iztalik into the lands of present day Western Realms laying waste to all in their path. Many dwarven and human outposts fall to these great hordes. The dwarves of Mirtan rise from their ancient city to shatter the strength of orcs and push them back north towards the Black Ice.

8,012 B.F.A.

Gor Gul falls to invading demons and devils that were unleashed and uncontrolled by the occupants of Gor Gul as they delved into the Neter-Kheret looking for greater power.

8,010 B.F.A.

An enclave of lorkach separated from the last incursion of this dimension traveling race, flees into the depths of DeepEarth and found the city of Zendanre,City of Orbs, beneath what is now the Great Dale.

8,005 B.F.A.

The Druas of House Mizlan from Duronith besiege the city of Glintash. Surviving clans of the city retreat back to the undercity of Manak Dirguith. The druas elves establish the city Tegwaros

Dwarves of Duria, having delved deep into the shores and sea floor of the region awaken the monstrosity called Kullikak, a gigantic leviathan that terrorizes the region for hundreds of years. The goddess Mala warps this monster and it begins to give birth to a race of vile beings called the Gawarro. She uses these creatures to rule regions of undersea. They establish the realm of Kassishan Gulor beneath the isles of Azar.

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